// Minimal: black background, cyan face elements only. // Input via SSE /events (nginx -> :8001/events) // Payload example: // {"emotion":"angry","intensity":0.9,"look":{"x":0.9,"y":0.0},"speaking":true,"eyesMoving":true} (() => { const OVERLAY_TIMEOUT_MS = 2500; const clamp = (n,a,b) => Math.max(a, Math.min(b, n)); const clamp01 = (v) => { const n = Number(v); if (Number.isNaN(n)) return 0; return clamp(n, 0, 1); }; const EMOTIONS = new Set(["neutral","happy","sad","angry","sleepy","surprised","excited"]); const state = { emotion: "neutral", intensity: 0.85, look: { x: 0, y: 0 }, lookLock: false, speaking: false, eyesMoving: true, }; // DOM const stage = document.getElementById("stage"); const overlay = document.getElementById("overlay"); const eyeL = document.getElementById("eyeL"); const eyeR = document.getElementById("eyeR"); const eyesGroup = document.getElementById("eyesGroup"); const mouth = document.getElementById("mouth"); // Touch overlay show let overlayTimer = null; function showOverlay(){ overlay.classList.add("show"); clearTimeout(overlayTimer); overlayTimer = setTimeout(() => overlay.classList.remove("show"), OVERLAY_TIMEOUT_MS); } stage.addEventListener("pointerdown", () => showOverlay(), { passive:true }); // Face layout (centered) const BASE = { L: { x: 380, y: 270 }, R: { x: 620, y: 270 }, lookMaxPx: 22, mouthCx: 500, mouthY: 400, }; function setStickerStyle(el, edge = 6) { const a = 0.80 + 0.20 * state.intensity; el.setAttribute("fill", `rgba(120,220,255,${a})`); el.setAttribute("stroke", `rgba(200,255,255,${0.55 + 0.35 * state.intensity})`); el.setAttribute("stroke-width", String(edge)); el.setAttribute("stroke-linejoin", "round"); el.setAttribute("stroke-linecap", "round"); } // --- Shapes (filled cyan like your reference) --- function eyeOval(cx, cy) { const rx=34, ry=58; return `M ${cx},${cy-ry} C ${cx+rx},${cy-ry} ${cx+rx},${cy+ry} ${cx},${cy+ry} C ${cx-rx},${cy+ry} ${cx-rx},${cy-ry} ${cx},${cy-ry} Z`; } function eyeHappy(cx, cy) { const w=70, h=52; const x1=cx-w/2, x2=cx+w/2, y=cy-18; return `M ${x1},${y} Q ${cx},${y+h} ${x2},${y} Q ${cx},${y+h*0.55} ${x1},${y} Z`; } function eyeSleep(cx, cy) { const w=90, h=16; return `M ${cx-w/2},${cy-h/2} L ${cx+w/2},${cy-h/2} L ${cx+w/2},${cy+h/2} L ${cx-w/2},${cy+h/2} Z`; } function eyeAngryL(cx, cy) { return `M ${cx-75},${cy-35} L ${cx+15},${cy-5} L ${cx+55},${cy-60} L ${cx-40},${cy-70} Z`; } function eyeAngryR(cx, cy) { return `M ${cx+75},${cy-35} L ${cx-15},${cy-5} L ${cx-55},${cy-60} L ${cx+40},${cy-70} Z`; } function eyeSurprised(cx, cy) { const rx=38, ry=64; return `M ${cx},${cy-ry} C ${cx+rx},${cy-ry} ${cx+rx},${cy+ry} ${cx},${cy+ry} C ${cx-rx},${cy+ry} ${cx-rx},${cy-ry} ${cx},${cy-ry} Z`; } function mouthDot(cx, y) { const w=36, h=14; return `M ${cx-w/2},${y-h/2} L ${cx+w/2},${y-h/2} L ${cx+w/2},${y+h/2} L ${cx-w/2},${y+h/2} Z`; } function mouthGrin(cx, y) { const w=320, h=150; const x1=cx-w/2, x2=cx+w/2, y1=y-55; return `M ${x1},${y1} Q ${cx},${y1+h} ${x2},${y1} Q ${cx},${y1+h*0.55} ${x1},${y1} Z`; } function mouthSmile(cx, y) { const w=260, h=140; const x1=cx-w/2, x2=cx+w/2, y1=y-40; return `M ${x1},${y1} Q ${cx},${y1+h} ${x2},${y1} Q ${cx},${y1+h*0.55} ${x1},${y1} Z`; } function mouthFrown(cx, y) { const w=260, h=130; const x1=cx-w/2, x2=cx+w/2, y1=y+45; return `M ${x1},${y1} Q ${cx},${y1-130} ${x2},${y1} Q ${cx},${y1-72} ${x1},${y1} Z`; } function mouthShout(cx, y) { const wTop=140, wBot=260, h=120; const x1=cx-wTop/2, x2=cx+wTop/2, x3=cx+wBot/2, x4=cx-wBot/2; const y1=y-35, y2=y+h-35; return `M ${x1},${y1} L ${x2},${y1} L ${x3},${y2} L ${x4},${y2} Z`; } // Speaking animation: scale mouth vertically (works for all) let speakTimer = null; function startSpeaking() { stopSpeaking(); let open = false; const base = state.emotion === "excited" ? 85 : (state.emotion === "sleepy" ? 170 : 115); speakTimer = setInterval(() => { if (!state.speaking) return; open = !open; const amp = 0.10 + 0.18 * state.intensity; const sy = 1 + amp * (open ? 1 : -0.35); const ty = open ? 5 : 0; mouth.setAttribute("transform", `translate(0,${ty}) scale(1,${sy})`); }, base); } function stopSpeaking() { if (speakTimer) clearInterval(speakTimer); speakTimer = null; mouth.setAttribute("transform", ""); } // Optional eye drift when no look is locked and eyesMoving true let driftTimer = null; function scheduleDrift(){ clearTimeout(driftTimer); if (state.lookLock || !state.eyesMoving) return; const iconLocked = (state.emotion === "angry" || state.emotion === "happy" || state.emotion === "sleepy"); if (iconLocked) return; state.look = { x: (Math.random()*2-1) * 0.5, y: (Math.random()*2-1) * 0.35 }; render(); driftTimer = setTimeout(scheduleDrift, 900 + Math.random()*900); } function render(){ // subtle look shift of eye group const lookX = clamp(state.look.x, -1, 1); const lookY = clamp(state.look.y, -1, 1); const iconLocked = (state.emotion === "angry" || state.emotion === "happy" || state.emotion === "sleepy"); const scale = iconLocked ? 0.18 : 1.0; eyesGroup.setAttribute( "transform", `translate(${lookX * BASE.lookMaxPx * scale}, ${lookY * BASE.lookMaxPx * scale})` ); setStickerStyle(eyeL, 6); setStickerStyle(eyeR, 6); setStickerStyle(mouth, 6); switch(state.emotion){ case "angry": eyeL.setAttribute("d", eyeAngryL(BASE.L.x, BASE.L.y)); eyeR.setAttribute("d", eyeAngryR(BASE.R.x, BASE.R.y)); mouth.setAttribute("d", mouthShout(BASE.mouthCx, BASE.mouthY + 40)); break; case "happy": eyeL.setAttribute("d", eyeHappy(BASE.L.x, BASE.L.y)); eyeR.setAttribute("d", eyeHappy(BASE.R.x, BASE.R.y)); mouth.setAttribute("d", mouthGrin(BASE.mouthCx, BASE.mouthY + 10)); break; case "sleepy": eyeL.setAttribute("d", eyeSleep(BASE.L.x, BASE.L.y + 14)); eyeR.setAttribute("d", eyeSleep(BASE.R.x, BASE.R.y + 14)); mouth.setAttribute("d", mouthFrown(BASE.mouthCx, BASE.mouthY + 25)); break; case "sad": eyeL.setAttribute("d", eyeSleep(BASE.L.x, BASE.L.y + 18)); eyeR.setAttribute("d", eyeSleep(BASE.R.x, BASE.R.y + 18)); mouth.setAttribute("d", mouthFrown(BASE.mouthCx, BASE.mouthY + 25)); break; case "surprised": eyeL.setAttribute("d", eyeSurprised(BASE.L.x, BASE.L.y)); eyeR.setAttribute("d", eyeSurprised(BASE.R.x, BASE.R.y)); mouth.setAttribute("d", mouthShout(BASE.mouthCx, BASE.mouthY + 25)); break; case "excited": eyeL.setAttribute("d", eyeSurprised(BASE.L.x, BASE.L.y)); eyeR.setAttribute("d", eyeSurprised(BASE.R.x, BASE.R.y)); mouth.setAttribute("d", mouthGrin(BASE.mouthCx, BASE.mouthY)); break; default: // neutral eyeL.setAttribute("d", eyeOval(BASE.L.x, BASE.L.y)); eyeR.setAttribute("d", eyeOval(BASE.R.x, BASE.R.y)); mouth.setAttribute("d", mouthDot(BASE.mouthCx, BASE.mouthY + 35)); } } // Public API window.applyFaceState = (payload) => { if (!payload || typeof payload !== "object") return; if (payload.intensity !== undefined) state.intensity = clamp01(payload.intensity); if (typeof payload.emotion === "string") state.emotion = EMOTIONS.has(payload.emotion) ? payload.emotion : "neutral"; if (payload.look && typeof payload.look === "object") { state.look = { x: clamp(Number(payload.look.x ?? 0), -1, 1), y: clamp(Number(payload.look.y ?? 0), -1, 1), }; state.lookLock = true; } else { state.lookLock = false; } if (typeof payload.speaking === "boolean") state.speaking = payload.speaking; if (typeof payload.eyesMoving === "boolean") state.eyesMoving = payload.eyesMoving; render(); if (state.speaking) startSpeaking(); else stopSpeaking(); if (!state.lookLock) scheduleDrift(); }; // SSE /events (function connectSSE(){ let es; function open(){ es = new EventSource("/events"); es.addEventListener("state", (ev) => { try { window.applyFaceState(JSON.parse(ev.data)); } catch (_) {} }); es.onmessage = (ev) => { try { window.applyFaceState(JSON.parse(ev.data)); } catch (_) {} }; es.onerror = () => { try { es.close(); } catch (_) {} setTimeout(open, 1200); }; } open(); })(); // Init render(); scheduleDrift(); })();