// Black fullscreen + cyan sticker-style face, plus touch-only 2 links. // State via SSE /events from face_server (nginx proxies /events -> :8001/events) // // Payload example: // {"emotion":"angry","intensity":0.9,"look":{"x":0.9,"y":0.0},"speaking":true} (() => { const OVERLAY_TIMEOUT_MS = 3500; const clamp = (n,a,b) => Math.max(a, Math.min(b, n)); const clamp01 = (v) => { const n = Number(v); if (Number.isNaN(n)) return 0; return clamp(n, 0, 1); }; const EMOTIONS = new Set(["neutral","happy","sad","angry","sleepy","surprised","excited"]); const state = { emotion: "neutral", intensity: 0.85, look: { x: 0, y: 0 }, lookLock: false, speaking: false, eyesMoving: true, }; // DOM const stage = document.getElementById("stage"); const overlay = document.getElementById("overlay"); const controlLink = document.getElementById("controlLink"); const emotionLabel = document.getElementById("emotionLabel"); const eyeL = document.getElementById("eyeL"); const eyeR = document.getElementById("eyeR"); const eyesGroup = document.getElementById("eyesGroup"); const mouth = document.getElementById("mouth"); const topbarLit = document.getElementById("topbarLit"); const faceGroup = document.getElementById("faceGroup"); // Touch overlay show let overlayTimer = null; function showOverlay() { overlay.classList.add("show"); clearTimeout(overlayTimer); overlayTimer = setTimeout(() => overlay.classList.remove("show"), OVERLAY_TIMEOUT_MS); } stage.addEventListener("pointerdown", () => showOverlay(), { passive: true }); // Layout tuned to your reference composition const BASE = { L: { x: 360, y: 300 }, R: { x: 640, y: 300 }, eyeW: 170, eyeH: 180, lookMaxPx: 28, mouthCx: 500, mouthY: 415, }; function updateControlLink() { emotionLabel.textContent = state.emotion; controlLink.href = `/control?current=${encodeURIComponent(state.emotion)}`; } function applyIntensity(intensity) { state.intensity = clamp01(intensity); // bar brightness topbarLit.setAttribute("opacity", String(0.35 + state.intensity * 0.65)); // stronger glow at high intensity faceGroup.setAttribute("filter", state.intensity > 0.8 ? "url(#glowStrong)" : "url(#glow)"); } function setStroke(el, width) { el.setAttribute("fill", "none"); el.setAttribute("stroke", `rgba(120,255,235,${0.86 + 0.14 * state.intensity})`); el.setAttribute("stroke-width", String(width)); el.setAttribute("stroke-linecap", "round"); el.setAttribute("stroke-linejoin", "round"); } // ---- Eye shapes (icon-like) ---- function eyeOval(cx, cy, w, h) { const rx = w * 0.30; const ry = h * 0.22; return `M ${cx - rx},${cy} C ${cx - rx},${cy - ry} ${cx - rx*0.35},${cy - ry} ${cx},${cy - ry} C ${cx + rx*0.35},${cy - ry} ${cx + rx},${cy - ry} ${cx + rx},${cy} C ${cx + rx},${cy + ry} ${cx + rx*0.35},${cy + ry} ${cx},${cy + ry} C ${cx - rx*0.35},${cy + ry} ${cx - rx},${cy + ry} ${cx - rx},${cy}`; } function eyeRound(cx, cy, r) { return `M ${cx - r},${cy} C ${cx - r},${cy - r} ${cx - r*0.2},${cy - r} ${cx},${cy - r} C ${cx + r*0.2},${cy - r} ${cx + r},${cy - r} ${cx + r},${cy} C ${cx + r},${cy + r} ${cx + r*0.2},${cy + r} ${cx},${cy + r} C ${cx - r*0.2},${cy + r} ${cx - r},${cy + r} ${cx - r},${cy}`; } function eyeSleepLine(cx, cy, w) { const half = w * 0.20; return `M ${cx - half},${cy} L ${cx + half},${cy}`; } function eyeHappyArc(cx, cy, w) { const half = w * 0.20; const lift = 22; return `M ${cx - half},${cy} Q ${cx},${cy + lift} ${cx + half},${cy}`; } function eyeAngrySlashL(cx, cy) { return `M ${cx - 60},${cy - 18} L ${cx + 26},${cy + 26}`; } function eyeAngrySlashR(cx, cy) { return `M ${cx + 60},${cy - 18} L ${cx - 26},${cy + 26}`; } function eyeSadSmall(cx, cy, w) { const rx = w * 0.16; const ry = 18; const y = cy + 8; return `M ${cx - rx},${y} C ${cx - rx},${y - ry} ${cx - rx*0.35},${y - ry} ${cx},${y - ry} C ${cx + rx*0.35},${y - ry} ${cx + rx},${y - ry} ${cx + rx},${y} C ${cx + rx},${y + ry} ${cx + rx*0.35},${y + ry} ${cx},${y + ry} C ${cx - rx*0.35},${y + ry} ${cx - rx},${y + ry} ${cx - rx},${y}`; } // ---- Mouth shapes (sticker-like) ---- function mouthDot(cx, y) { setStroke(mouth, 24); // thick capsule-dot const half = 14; return `M ${cx - half},${y} L ${cx + half},${y}`; } function mouthLine(cx, y, w=170) { setStroke(mouth, 18); const half = w/2; return `M ${cx - half},${y} L ${cx + half},${y}`; } function mouthSmile(cx, y, w=190) { setStroke(mouth, 18); const half = w/2; return `M ${cx - half},${y} Q ${cx},${y + 70} ${cx + half},${y}`; } function mouthGrin(cx, y) { setStroke(mouth, 18); const w = 220; const half = w/2; return `M ${cx - half},${y} Q ${cx - half*0.15},${y + 70} ${cx},${y + 70} Q ${cx + half*0.15},${y + 70} ${cx + half},${y}`; } function mouthFrown(cx, y, w=190) { setStroke(mouth, 18); const half = w/2; return `M ${cx - half},${y + 50} Q ${cx},${y - 25} ${cx + half},${y + 50}`; } function mouthO(cx, y) { setStroke(mouth, 18); const r = 38; return eyeRound(cx, y + 10, r); } function mouthShout(cx, y) { // filled open mouth with neon outline mouth.setAttribute("stroke", `rgba(120,255,235,${0.90 + 0.10 * state.intensity})`); mouth.setAttribute("stroke-width", "18"); mouth.setAttribute("stroke-linecap", "round"); mouth.setAttribute("stroke-linejoin", "round"); mouth.setAttribute("fill", "rgba(0,0,0,0.38)"); const wTop = 90, wBot = 150, h = 78; const x1 = cx - wTop/2, x2 = cx + wTop/2; const x3 = cx + wBot/2, x4 = cx - wBot/2; const y1 = y - 10, y2 = y + h; return `M ${x1},${y1} L ${x2},${y1} L ${x3},${y2} L ${x4},${y2} Z`; } // speaking animation overlays ANY mouth shape let speakTimer = null; function startSpeaking() { stopSpeaking(); let open = false; const base = state.emotion === "excited" ? 85 : (state.emotion === "sleepy" ? 170 : 115); speakTimer = setInterval(() => { if (!state.speaking) return; open = !open; const amp = 0.10 + 0.18 * state.intensity; const sy = 1 + amp * (open ? 1 : -0.35); const ty = open ? 5 : 0; mouth.setAttribute("transform", `translate(0,${ty}) scale(1,${sy})`); }, base); } function stopSpeaking() { if (speakTimer) clearInterval(speakTimer); speakTimer = null; mouth.setAttribute("transform", ""); } // blink by temporarily switching to sleepy lines let blinkTimer = null; let blinking = false; function render() { // look -> subtle move of the whole eyesGroup (keeps sticker look) const lookX = clamp(state.look.x, -1, 1); const lookY = clamp(state.look.y, -1, 1); const iconLocked = (state.emotion === "angry" || state.emotion === "happy" || state.emotion === "sleepy"); const lookScale = iconLocked ? 0.20 : 1.0; const dx = lookX * BASE.lookMaxPx * lookScale; const dy = lookY * BASE.lookMaxPx * lookScale; eyesGroup.setAttribute("transform", `translate(${dx},${dy})`); // eyes styling setStroke(eyeL, state.emotion === "excited" ? 22 : 20); setStroke(eyeR, state.emotion === "excited" ? 22 : 20); const emo = state.emotion; const useBlink = blinking && emo !== "sleepy"; if (useBlink) { eyeL.setAttribute("d", eyeSleepLine(BASE.L.x, BASE.L.y + 10, BASE.eyeW)); eyeR.setAttribute("d", eyeSleepLine(BASE.R.x, BASE.R.y + 10, BASE.eyeW)); } else { switch (emo) { case "happy": eyeL.setAttribute("d", eyeHappyArc(BASE.L.x, BASE.L.y, BASE.eyeW)); eyeR.setAttribute("d", eyeHappyArc(BASE.R.x, BASE.R.y, BASE.eyeW)); break; case "angry": eyeL.setAttribute("d", eyeAngrySlashL(BASE.L.x, BASE.L.y)); eyeR.setAttribute("d", eyeAngrySlashR(BASE.R.x, BASE.R.y)); break; case "sleepy": eyeL.setAttribute("d", eyeSleepLine(BASE.L.x, BASE.L.y + 10, BASE.eyeW)); eyeR.setAttribute("d", eyeSleepLine(BASE.R.x, BASE.R.y + 10, BASE.eyeW)); break; case "surprised": eyeL.setAttribute("d", eyeRound(BASE.L.x, BASE.L.y, 40)); eyeR.setAttribute("d", eyeRound(BASE.R.x, BASE.R.y, 40)); break; case "excited": eyeL.setAttribute("d", eyeRound(BASE.L.x, BASE.L.y - 6, 46)); eyeR.setAttribute("d", eyeRound(BASE.R.x, BASE.R.y - 6, 46)); break; case "sad": eyeL.setAttribute("d", eyeSadSmall(BASE.L.x, BASE.L.y, BASE.eyeW)); eyeR.setAttribute("d", eyeSadSmall(BASE.R.x, BASE.R.y, BASE.eyeW)); break; default: eyeL.setAttribute("d", eyeOval(BASE.L.x, BASE.L.y, BASE.eyeW, BASE.eyeH)); eyeR.setAttribute("d", eyeOval(BASE.R.x, BASE.R.y, BASE.eyeW, BASE.eyeH)); } } // mouth mapping switch (emo) { case "neutral": mouth.setAttribute("d", mouthDot(BASE.mouthCx, BASE.mouthY + 20)); break; case "happy": mouth.setAttribute("d", state.intensity > 0.75 ? mouthGrin(BASE.mouthCx, BASE.mouthY) : mouthSmile(BASE.mouthCx, BASE.mouthY, 190)); break; case "excited": mouth.setAttribute("d", mouthGrin(BASE.mouthCx, BASE.mouthY - 6)); break; case "sad": mouth.setAttribute("d", mouthFrown(BASE.mouthCx, BASE.mouthY - 6, 190)); break; case "angry": mouth.setAttribute("d", mouthShout(BASE.mouthCx, BASE.mouthY - 12)); break; case "sleepy": mouth.setAttribute("d", mouthLine(BASE.mouthCx, BASE.mouthY + 26, 170)); break; case "surprised": mouth.setAttribute("d", mouthO(BASE.mouthCx, BASE.mouthY - 6)); break; default: mouth.setAttribute("d", mouthLine(BASE.mouthCx, BASE.mouthY + 20, 170)); } // top bar color hint if (emo === "angry") topbarLit.setAttribute("stroke", "rgba(255,107,107,0.95)"); else if (emo === "sad" || emo === "sleepy") topbarLit.setAttribute("stroke", "rgba(120,200,255,0.95)"); else topbarLit.setAttribute("stroke", "rgba(120,255,235,0.95)"); updateControlLink(); } function scheduleBlink() { clearTimeout(blinkTimer); const base = state.emotion === "sleepy" ? 5200 : (state.emotion === "excited" ? 2000 : 2800); blinkTimer = setTimeout(() => { blinking = true; render(); setTimeout(() => { blinking = false; render(); scheduleBlink(); }, 140); }, base + Math.random() * 2200); } let driftTimer = null; function scheduleDrift() { clearTimeout(driftTimer); if (state.lookLock) return; if (!state.eyesMoving) return; const iconLocked = (state.emotion === "angry" || state.emotion === "happy" || state.emotion === "sleepy"); if (iconLocked) return; state.look = { x: (Math.random() * 2 - 1) * 0.5, y: (Math.random() * 2 - 1) * 0.35, }; render(); driftTimer = setTimeout(scheduleDrift, 900 + Math.random() * 900); } // Public API window.applyFaceState = (payload) => { if (!payload || typeof payload !== "object") return; if (payload.intensity !== undefined) applyIntensity(payload.intensity); if (typeof payload.emotion === "string") state.emotion = EMOTIONS.has(payload.emotion) ? payload.emotion : "neutral"; if (payload.look && typeof payload.look === "object") { state.look = { x: clamp(Number(payload.look.x ?? 0), -1, 1), y: clamp(Number(payload.look.y ?? 0), -1, 1), }; state.lookLock = true; } else { state.lookLock = false; } if (typeof payload.speaking === "boolean") state.speaking = payload.speaking; if (typeof payload.eyesMoving === "boolean") state.eyesMoving = payload.eyesMoving; render(); scheduleBlink(); if (!state.lookLock && state.eyesMoving) scheduleDrift(); if (state.speaking) startSpeaking(); else stopSpeaking(); }; // SSE /events (function connectSSE(){ let es; function open() { es = new EventSource("/events"); // server recommended: event: state es.addEventListener("state", (ev) => { try { window.applyFaceState(JSON.parse(ev.data)); } catch (_) {} }); // fallback for plain data: es.onmessage = (ev) => { try { window.applyFaceState(JSON.parse(ev.data)); } catch (_) {} }; es.onerror = () => { try { es.close(); } catch (_) {} setTimeout(open, 1200); }; } open(); })(); // Init default applyIntensity(state.intensity); updateControlLink(); render(); scheduleBlink(); scheduleDrift(); })();