additional new face stuff

This commit is contained in:
max 2026-02-08 21:45:11 +01:00
parent 3d5b5704f5
commit e3b553696c
6 changed files with 567 additions and 735 deletions

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:root{
--bg:#06070b;
--card:#0f1422;
--text:#e8f0ff;
--muted:#a8b6d8;
--border: rgba(255,255,255,.10);
--accent: rgba(120,220,255,1);
--shadow: 0 12px 40px rgba(0,0,0,.55);
--r: 18px;
}
html,body{ height:100%; margin:0; background:var(--bg); color:var(--text);
font-family:system-ui, -apple-system, Segoe UI, Roboto, Helvetica, Arial; }
.page{ max-width: 880px; margin:0 auto; padding: 18px; }
.top{ display:flex; align-items:flex-start; justify-content:space-between; gap:16px; flex-wrap:wrap; }
h1{ margin:0; font-size:22px; }
h2{ margin:0 0 12px 0; font-size:16px; }
.card{
background: rgba(255,255,255,.04);
border: 1px solid var(--border);
border-radius: var(--r);
padding: 14px;
margin-top: 14px;
box-shadow: var(--shadow);
}
.row{ display:flex; gap:10px; align-items:center; flex-wrap:wrap; }
.pill{
font-size: 12px;
color: var(--muted);
border:1px solid var(--border);
border-radius: 999px;
padding: 8px 10px;
background: rgba(255,255,255,.03);
}
.grid{
display:grid;
grid-template-columns: repeat(auto-fit, minmax(140px, 1fr));
gap: 10px;
}
.emobtn{
border:1px solid var(--border);
background: rgba(255,255,255,.05);
border-radius: 14px;
padding: 12px;
color: var(--text);
cursor:pointer;
display:flex;
align-items:center;
gap:10px;
justify-content:flex-start;
}
.emobtn.active{ outline: 2px solid rgba(120,220,255,.55); }
.icon{
width:34px; height:34px;
border-radius: 10px;
display:grid; place-items:center;
background: rgba(120,220,255,.12);
border: 1px solid rgba(120,220,255,.25);
color: var(--accent);
font-size: 18px;
}
.controls{ display:grid; gap: 12px; }
.toggle{ display:flex; gap:10px; align-items:center; color:var(--text); }
.toggle input{ transform: scale(1.2); }
.slider{ display:grid; grid-template-columns: 110px 1fr 60px; gap:10px; align-items:center; }
.slider output{ text-align:right; color: var(--muted); }
.lookpad{
width:min(520px, 92vw);
aspect-ratio: 1 / 1;
margin-top: 10px;
border-radius: 20px;
border:1px solid var(--border);
background: rgba(0,0,0,.35);
position:relative;
overflow:hidden;
touch-action: none;
}
.cross::before, .cross::after{
content:"";
position:absolute;
left:50%; top:0; bottom:0;
width:1px;
background: rgba(255,255,255,.08);
}
.cross::after{
left:0; right:0; top:50%; bottom:auto;
height:1px; width:auto;
}
.dot{
width:18px; height:18px;
border-radius: 99px;
background: rgba(120,220,255,.95);
box-shadow: 0 0 0 6px rgba(120,220,255,.18);
position:absolute;
left:50%; top:50%;
transform: translate(-50%,-50%);
}
.btn{
border:1px solid var(--border);
background: rgba(255,255,255,.06);
color: var(--text);
border-radius: 14px;
padding: 10px 12px;
cursor:pointer;
}
.btn:active{ transform: translateY(1px); }
.muted{ margin: 0; color: var(--muted); font-size: 13px; }
.foot{ margin-top: 18px; display:flex; justify-content:space-between; }
.link{ color: rgba(120,220,255,.95); text-decoration:none; }

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// Control UI -> POST /api/state
// Also subscribes to /events to show current state/connection.
(() => {
const EMOTIONS = [
{ id: "neutral", label: "Neutral", icon: "•" },
{ id: "happy", label: "Happy", icon: "😊" },
{ id: "sad", label: "Sad", icon: "☹️" },
{ id: "angry", label: "Angry", icon: "😠" },
{ id: "sleepy", label: "Sleepy", icon: "😴" },
{ id: "surprised", label: "Surprised", icon: "😲" },
{ id: "excited", label: "Excited", icon: "⚡" },
];
const clamp = (n,a,b) => Math.max(a, Math.min(b, n));
const clamp01 = (v) => clamp(Number(v) || 0, 0, 1);
const ui = {
grid: document.getElementById("emotionGrid"),
conn: document.getElementById("conn"),
current: document.getElementById("current"),
speaking: document.getElementById("speaking"),
eyesMoving: document.getElementById("eyesMoving"),
intensity: document.getElementById("intensity"),
intensityVal: document.getElementById("intensityVal"),
lookpad: document.getElementById("lookpad"),
lookdot: document.getElementById("lookdot"),
center: document.getElementById("center"),
stareOff: document.getElementById("stareOff"),
};
const state = {
emotion: "neutral",
intensity: 0.85,
speaking: false,
eyesMoving: true,
look: { x: 0, y: 0 },
// stare/lock is represented by sending/omitting look.
stare: false,
};
function renderEmotionButtons() {
ui.grid.innerHTML = "";
for (const e of EMOTIONS) {
const b = document.createElement("button");
b.className = "emobtn";
b.dataset.emotion = e.id;
b.innerHTML = `
<div class="icon">${e.icon}</div>
<div>
<div style="font-weight:700">${e.label}</div>
<div style="opacity:.6;font-size:12px">${e.id}</div>
</div>
`;
b.addEventListener("click", () => {
state.emotion = e.id;
setActiveEmotion();
sendState({ emotion: state.emotion });
});
ui.grid.appendChild(b);
}
setActiveEmotion();
}
function setActiveEmotion() {
for (const btn of ui.grid.querySelectorAll(".emobtn")) {
btn.classList.toggle("active", btn.dataset.emotion === state.emotion);
}
ui.current.textContent = state.emotion;
}
async function sendState(partial) {
// Build payload. If stare=false -> do NOT send look (so face can drift).
const payload = {
emotion: state.emotion,
intensity: state.intensity,
speaking: state.speaking,
eyesMoving: state.eyesMoving,
...partial,
};
if (state.stare) payload.look = { x: state.look.x, y: state.look.y };
else delete payload.look;
try {
await fetch("/api/state", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(payload),
});
} catch (_) {
// ignore; SSE status will show disconnected
}
}
// intensity
ui.intensity.addEventListener("input", () => {
state.intensity = clamp01(ui.intensity.value);
ui.intensityVal.textContent = state.intensity.toFixed(2);
sendState({ intensity: state.intensity });
});
// toggles
ui.speaking.addEventListener("change", () => {
state.speaking = !!ui.speaking.checked;
sendState({ speaking: state.speaking });
});
ui.eyesMoving.addEventListener("change", () => {
state.eyesMoving = !!ui.eyesMoving.checked;
sendState({ eyesMoving: state.eyesMoving });
});
// Look pad (touch/mouse)
function setDotFromLook() {
const r = ui.lookpad.getBoundingClientRect();
const px = (state.look.x + 1) / 2 * r.width;
const py = (state.look.y + 1) / 2 * r.height;
ui.lookdot.style.left = `${px}px`;
ui.lookdot.style.top = `${py}px`;
ui.lookdot.style.transform = "translate(-50%,-50%)";
}
function setLookFromEvent(ev) {
const r = ui.lookpad.getBoundingClientRect();
const x = clamp((ev.clientX - r.left) / r.width, 0, 1);
const y = clamp((ev.clientY - r.top) / r.height, 0, 1);
state.look.x = (x * 2) - 1;
state.look.y = (y * 2) - 1;
state.stare = true; // touching pad implies stare
setDotFromLook();
sendState({}); // will include look because stare=true
}
let pointerDown = false;
ui.lookpad.addEventListener("pointerdown", (ev) => {
pointerDown = true;
ui.lookpad.setPointerCapture(ev.pointerId);
setLookFromEvent(ev);
});
ui.lookpad.addEventListener("pointermove", (ev) => {
if (!pointerDown) return;
setLookFromEvent(ev);
});
ui.lookpad.addEventListener("pointerup", () => { pointerDown = false; });
// dblclick / double tap center
let lastTap = 0;
ui.lookpad.addEventListener("pointerdown", () => {
const now = Date.now();
if (now - lastTap < 280) {
state.look = { x: 0, y: 0 };
state.stare = true;
setDotFromLook();
sendState({});
}
lastTap = now;
});
ui.center.addEventListener("click", () => {
state.look = { x: 0, y: 0 };
state.stare = true;
setDotFromLook();
sendState({});
});
ui.stareOff.addEventListener("click", () => {
state.stare = false; // omit look in next send
sendState({});
});
// SSE subscribe to reflect current state + connection
(function connectSSE(){
let es;
function open(){
ui.conn.textContent = "connecting…";
es = new EventSource("/events");
es.onopen = () => ui.conn.textContent = "online";
const apply = (msg) => {
if (!msg || typeof msg !== "object") return;
if (typeof msg.emotion === "string") state.emotion = msg.emotion;
if (msg.intensity !== undefined) state.intensity = clamp01(msg.intensity);
if (typeof msg.speaking === "boolean") state.speaking = msg.speaking;
if (typeof msg.eyesMoving === "boolean") state.eyesMoving = msg.eyesMoving;
if (msg.look && typeof msg.look === "object") {
state.look = {
x: clamp(Number(msg.look.x ?? 0), -1, 1),
y: clamp(Number(msg.look.y ?? 0), -1, 1),
};
state.stare = true;
}
ui.intensity.value = String(state.intensity);
ui.intensityVal.textContent = state.intensity.toFixed(2);
ui.speaking.checked = state.speaking;
ui.eyesMoving.checked = state.eyesMoving;
setActiveEmotion();
setDotFromLook();
};
es.addEventListener("state", (ev) => {
try { apply(JSON.parse(ev.data)); } catch (_) {}
});
es.onmessage = (ev) => {
try { apply(JSON.parse(ev.data)); } catch (_) {}
};
es.onerror = () => {
ui.conn.textContent = "offline";
try { es.close(); } catch (_) {}
setTimeout(open, 1200);
};
}
open();
})();
// init
renderEmotionButtons();
ui.intensityVal.textContent = state.intensity.toFixed(2);
setDotFromLook();
})();

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<html lang="de"> <html lang="de">
<head> <head>
<meta charset="utf-8" /> <meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1" /> <meta name="viewport" content="width=device-width,initial-scale=1,viewport-fit=cover" />
<title>Robot Face Control</title> <title>Face Control</title>
<style> <link rel="stylesheet" href="/control/control.css" />
:root { color-scheme: dark; }
body {
margin: 0;
font-family: system-ui, -apple-system, Segoe UI, Roboto, sans-serif;
background: #0b0f14;
color: #d7e3f2;
}
.wrap {
max-width: 720px;
margin: 0 auto;
padding: 16px;
display: grid;
gap: 14px;
}
.card {
background: rgba(18, 25, 37, 0.85);
border: 1px solid rgba(255,255,255,0.08);
border-radius: 18px;
padding: 14px;
box-shadow: 0 10px 30px rgba(0,0,0,0.25);
}
h1 { font-size: 18px; margin: 0 0 10px 0; opacity: 0.95; }
h2 { font-size: 14px; margin: 0 0 10px 0; opacity: 0.85; }
.grid {
display: grid;
grid-template-columns: repeat(3, minmax(0, 1fr));
gap: 10px;
}
button {
background: #121925;
color: #d7e3f2;
border: 1px solid rgba(255,255,255,0.10);
padding: 12px 10px;
border-radius: 14px;
cursor: pointer;
font-size: 14px;
transition: transform 120ms ease, border-color 120ms ease;
user-select: none;
touch-action: manipulation;
}
button:active { transform: scale(0.98); }
button.primary { border-color: rgba(0,255,180,0.35); }
.row {
display: grid;
grid-template-columns: 1fr auto;
align-items: center;
gap: 10px;
margin-top: 10px;
}
.row3 {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 10px;
margin-top: 10px;
}
input[type="range"] {
width: 100%;
accent-color: #6ee7ff;
}
.value {
font-variant-numeric: tabular-nums;
opacity: 0.85;
min-width: 72px;
text-align: right;
}
.toggle {
display: grid;
grid-template-columns: auto 1fr;
gap: 10px;
align-items: center;
}
.pill {
display: inline-flex;
align-items: center;
gap: 8px;
padding: 10px 12px;
border-radius: 999px;
border: 1px solid rgba(255,255,255,0.10);
background: #121925;
}
.dot {
width: 10px; height: 10px; border-radius: 999px;
background: rgba(255,255,255,0.35);
}
.dot.ok { background: rgba(0,255,180,0.75); }
.dot.bad { background: rgba(255,70,70,0.75); }
.small { font-size: 12px; opacity: 0.75; }
.footer {
display: flex;
gap: 10px;
flex-wrap: wrap;
margin-top: 10px;
}
</style>
</head> </head>
<body> <body>
<div class="wrap"> <main class="page">
<div class="card"> <header class="top">
<h1>Robot Face Control</h1> <h1>Face Control</h1>
<div class="toggle"> <div class="row">
<span class="pill"><span id="connDot" class="dot"></span><span id="connTxt">offline</span></span> <span class="pill">Status: <strong id="conn">?</strong></span>
<div class="small" id="stateTxt"></div> <span class="pill">Aktuell: <strong id="current">neutral</strong></span>
</div>
</div> </div>
</header>
<div class="card"> <section class="card">
<h2>Emotion</h2> <h2>Emotion</h2>
<div class="grid"> <div class="grid" id="emotionGrid"></div>
<button data-emotion="neutral" class="primary">neutral</button> </section>
<button data-emotion="happy">happy</button>
<button data-emotion="sad">sad</button>
<button data-emotion="angry">angry</button>
<button data-emotion="surprised">surprised</button>
<button data-emotion="sleepy">sleepy</button>
</div>
<section class="card">
<h2>Parameter</h2>
<div class="controls">
<label class="toggle">
<input id="speaking" type="checkbox" />
<span>🗣️ Sprechen</span>
</label>
<label class="toggle">
<input id="eyesMoving" type="checkbox" checked />
<span>👀 Augen bewegen</span>
</label>
<label class="slider">
<span>Intensity</span>
<input id="intensity" type="range" min="0" max="1" step="0.01" value="0.85" />
<output id="intensityVal">0.85</output>
</label>
</div>
</section>
<section class="card">
<h2>Look</h2>
<p class="muted">Zieh im Feld: links/rechts/oben/unten. Doppeltipp = zentrieren.</p>
<div class="lookpad" id="lookpad">
<div class="cross"></div>
<div class="dot" id="lookdot"></div>
</div>
<div class="row"> <div class="row">
<label for="intensity">Intensität</label> <button class="btn" id="center">Center</button>
<div class="value" id="intensityVal">0.70</div> <button class="btn" id="stareOff">Stare OFF</button>
</div>
<input id="intensity" type="range" min="0" max="1" step="0.01" value="0.70" />
<div class="footer">
<button id="blinkBtn">Blinzeln</button>
<button id="wanderBtn" class="primary">Blick: wander</button>
</div>
</div> </div>
</section>
<div class="card"> <footer class="foot">
<h2>Blick (fix)</h2> <a class="link" href="/">← Face</a>
<div class="row"> <a class="link" href="/drive">Drive →</a>
<label for="lookX">X (links ↔ rechts)</label> </footer>
<div class="value" id="lookXVal">0.00</div> </main>
</div>
<input id="lookX" type="range" min="-1" max="1" step="0.01" value="0" />
<div class="row"> <script src="/control/control.js"></script>
<label for="lookY">Y (oben ↕ unten)</label>
<div class="value" id="lookYVal">0.00</div>
</div>
<input id="lookY" type="range" min="-1" max="1" step="0.01" value="0" />
<div class="footer">
<button id="applyLookBtn">Blick anwenden</button>
<button id="centerLookBtn">Zentrieren</button>
</div>
</div>
<div class="card">
<h2>Sprechen</h2>
<div class="footer">
<button id="speakBtn">Speak (700ms)</button>
<button id="talkToggleBtn" class="primary">Talk: OFF</button>
</div>
<div class="row">
<label for="talkRate">Rate (Hz)</label>
<div class="value" id="talkRateVal">3.20</div>
</div>
<input id="talkRate" type="range" min="0.5" max="10" step="0.1" value="3.2" />
<div class="row">
<label for="talkAmount">Mund-Öffnung</label>
<div class="value" id="talkAmountVal">0.90</div>
</div>
<input id="talkAmount" type="range" min="0" max="1" step="0.01" value="0.9" />
<div class="row">
<label for="talkJitter">Jitter</label>
<div class="value" id="talkJitterVal">0.25</div>
</div>
<input id="talkJitter" type="range" min="0" max="1" step="0.01" value="0.25" />
</div>
<div class="card small">
Tipp: URL am Handy öffnen: <b>/control/</b> (z. B. http://raspy/control/)
</div>
</div>
<script>
const $ = (id) => document.getElementById(id);
const connDot = $("connDot");
const connTxt = $("connTxt");
const stateTxt = $("stateTxt");
const intensity = $("intensity");
const intensityVal = $("intensityVal");
const lookX = $("lookX"), lookXVal = $("lookXVal");
const lookY = $("lookY"), lookYVal = $("lookYVal");
const talkToggleBtn = $("talkToggleBtn");
const talkRate = $("talkRate"), talkRateVal = $("talkRateVal");
const talkAmount = $("talkAmount"), talkAmountVal = $("talkAmountVal");
const talkJitter = $("talkJitter"), talkJitterVal = $("talkJitterVal");
let talkEnabled = false;
let wander = true;
let lastState = null;
function fmt(n, d=2){ return Number(n).toFixed(d); }
async function postState(patch) {
const res = await fetch("/api/state", {
method: "POST",
headers: {"Content-Type":"application/json"},
body: JSON.stringify(patch),
});
if (!res.ok) throw new Error("POST failed: " + res.status);
return res.json();
}
function setConn(ok) {
connDot.classList.toggle("ok", ok);
connDot.classList.toggle("bad", !ok);
connTxt.textContent = ok ? "online" : "offline";
}
function updateStateText(s) {
if (!s) { stateTxt.textContent = ""; return; }
const e = s.emotion ?? "?";
const i = s.intensity ?? "?";
const t = s.talk?.enabled ? "talk" : "silent";
const lk = (s.look === null || s.look === undefined) ? "wander" : `look(${fmt(s.look.x)},${fmt(s.look.y)})`;
stateTxt.textContent = `${e} | intensity ${fmt(i)} | ${t} | ${lk}`;
}
// Emotion buttons
document.querySelectorAll("button[data-emotion]").forEach(btn => {
btn.addEventListener("click", async () => {
try {
await postState({ emotion: btn.dataset.emotion });
} catch(e) { console.error(e); }
});
});
// Intensity slider
intensity.addEventListener("input", () => intensityVal.textContent = fmt(intensity.value));
intensity.addEventListener("change", async () => {
try { await postState({ intensity: Number(intensity.value) }); } catch(e){ console.error(e); }
});
// Blink + Wander toggle
$("blinkBtn").addEventListener("click", async () => {
try { await postState({ blink: true }); } catch(e){ console.error(e); }
});
$("wanderBtn").addEventListener("click", async (ev) => {
wander = !wander;
ev.target.textContent = "Blick: " + (wander ? "wander" : "fix");
ev.target.classList.toggle("primary", wander);
try {
await postState({ look: wander ? null : { x: Number(lookX.value), y: Number(lookY.value) } });
} catch(e){ console.error(e); }
});
// Look sliders
function updateLookLabels(){
lookXVal.textContent = fmt(lookX.value);
lookYVal.textContent = fmt(lookY.value);
}
lookX.addEventListener("input", updateLookLabels);
lookY.addEventListener("input", updateLookLabels);
updateLookLabels();
$("applyLookBtn").addEventListener("click", async () => {
try {
wander = false;
$("wanderBtn").textContent = "Blick: fix";
$("wanderBtn").classList.remove("primary");
await postState({ look: { x: Number(lookX.value), y: Number(lookY.value) } });
} catch(e){ console.error(e); }
});
$("centerLookBtn").addEventListener("click", async () => {
lookX.value = 0; lookY.value = 0; updateLookLabels();
try {
wander = false;
$("wanderBtn").textContent = "Blick: fix";
$("wanderBtn").classList.remove("primary");
await postState({ look: { x: 0, y: 0 } });
} catch(e){ console.error(e); }
});
// Speak (one-shot)
$("speakBtn").addEventListener("click", async () => {
try {
await postState({ mouth: { open: true, amount: Number(talkAmount.value), duration_ms: 700 } });
} catch(e){ console.error(e); }
});
// Talk controls
function updateTalkLabels(){
talkRateVal.textContent = fmt(talkRate.value);
talkAmountVal.textContent = fmt(talkAmount.value);
talkJitterVal.textContent = fmt(talkJitter.value);
}
talkRate.addEventListener("input", updateTalkLabels);
talkAmount.addEventListener("input", updateTalkLabels);
talkJitter.addEventListener("input", updateTalkLabels);
updateTalkLabels();
async function pushTalk() {
try {
await postState({
talk: {
enabled: talkEnabled,
rate_hz: Number(talkRate.value),
amount: Number(talkAmount.value),
jitter: Number(talkJitter.value),
}
});
} catch(e){ console.error(e); }
}
talkToggleBtn.addEventListener("click", async () => {
talkEnabled = !talkEnabled;
talkToggleBtn.textContent = "Talk: " + (talkEnabled ? "ON" : "OFF");
talkToggleBtn.classList.toggle("primary", !talkEnabled); // OFF = primary (wie vorher)
await pushTalk();
});
[talkRate, talkAmount, talkJitter].forEach(el => {
el.addEventListener("change", async () => {
if (talkEnabled) await pushTalk();
});
});
// Live state via SSE (optional, aber nice)
function connectSSE() {
try {
const es = new EventSource("/events");
es.addEventListener("state", (e) => {
setConn(true);
try {
lastState = JSON.parse(e.data);
updateStateText(lastState);
// sync some UI hints
if (typeof lastState?.intensity === "number") {
intensity.value = lastState.intensity;
intensityVal.textContent = fmt(intensity.value);
}
if (lastState?.look === null) {
wander = true;
$("wanderBtn").textContent = "Blick: wander";
$("wanderBtn").classList.add("primary");
} else if (lastState?.look) {
wander = false;
$("wanderBtn").textContent = "Blick: fix";
$("wanderBtn").classList.remove("primary");
lookX.value = lastState.look.x ?? 0;
lookY.value = lastState.look.y ?? 0;
updateLookLabels();
}
if (lastState?.talk) {
talkEnabled = !!lastState.talk.enabled;
talkToggleBtn.textContent = "Talk: " + (talkEnabled ? "ON" : "OFF");
talkToggleBtn.classList.toggle("primary", !talkEnabled);
if (typeof lastState.talk.rate_hz === "number") talkRate.value = lastState.talk.rate_hz;
if (typeof lastState.talk.amount === "number") talkAmount.value = lastState.talk.amount;
if (typeof lastState.talk.jitter === "number") talkJitter.value = lastState.talk.jitter;
updateTalkLabels();
}
} catch {}
});
es.onerror = () => { setConn(false); es.close(); setTimeout(connectSSE, 1200); };
} catch {
setConn(false);
}
}
connectSSE();
// Initial ping
fetch("/api/state").then(r => r.json()).then(j => {
setConn(true);
lastState = j.state;
updateStateText(lastState);
}).catch(() => setConn(false));
</script>
</body> </body>
</html> </html>

View File

@ -5,38 +5,22 @@
--r: 18px; --r: 18px;
} }
html, body { html, body { height:100%; margin:0; background:#000; }
height: 100%;
margin: 0;
background: #000;
}
.stage{ .stage{
position: fixed; position:fixed; inset:0;
inset: 0;
display: grid;
place-items: center;
background:#000; background:#000;
touch-action:manipulation; touch-action:manipulation;
user-select:none; user-select:none;
} }
.face{ width:100vw; height:100vh; display:block; }
.face { /* Touch overlay: 2 links only */
width: 100vw;
height: 100vh;
display: block;
}
/* Touch-only overlay with two links */
.overlay{ .overlay{
position:fixed; position:fixed;
left:max(12px, env(safe-area-inset-left)); left:max(12px, env(safe-area-inset-left));
right:max(12px, env(safe-area-inset-right)); right:max(12px, env(safe-area-inset-right));
bottom:max(12px, env(safe-area-inset-bottom)); bottom:max(12px, env(safe-area-inset-bottom));
display:flex; display:flex; gap:10px; align-items:center;
gap:10px;
justify-content:flex-start;
align-items:center;
background:var(--panel); background:var(--panel);
border:1px solid rgba(255,255,255,.10); border:1px solid rgba(255,255,255,.10);
@ -51,15 +35,9 @@ html, body {
pointer-events:none; pointer-events:none;
transition: opacity .18s ease, transform .18s ease; transition: opacity .18s ease, transform .18s ease;
} }
.overlay.show{ opacity:1; transform:translateY(0); pointer-events:auto; }
.overlay.show{
opacity:1;
transform: translateY(0);
pointer-events:auto;
}
a.btn{ a.btn{
appearance:none;
border:1px solid rgba(255,255,255,.14); border:1px solid rgba(255,255,255,.14);
background: rgba(255,255,255,.06); background: rgba(255,255,255,.06);
color: var(--text); color: var(--text);
@ -68,10 +46,7 @@ a.btn{
font-size:14px; font-size:14px;
text-decoration:none; text-decoration:none;
line-height:1; line-height:1;
display:inline-flex; display:inline-flex; align-items:center; gap:8px;
align-items:center;
gap:8px;
} }
a.btn:active{ transform: translateY(1px); } a.btn:active{ transform: translateY(1px); }

View File

@ -1,11 +1,10 @@
// Black fullscreen + cyan sticker-style face, plus touch-only 2 links. // Minimal: black background, cyan face elements only.
// State via SSE /events from face_server (nginx proxies /events -> :8001/events) // Input via SSE /events (nginx -> :8001/events)
//
// Payload example: // Payload example:
// {"emotion":"angry","intensity":0.9,"look":{"x":0.9,"y":0.0},"speaking":true} // {"emotion":"angry","intensity":0.9,"look":{"x":0.9,"y":0.0},"speaking":true,"eyesMoving":true}
(() => { (() => {
const OVERLAY_TIMEOUT_MS = 3500; const OVERLAY_TIMEOUT_MS = 2500;
const clamp = (n,a,b) => Math.max(a, Math.min(b, n)); const clamp = (n,a,b) => Math.max(a, Math.min(b, n));
const clamp01 = (v) => { const clamp01 = (v) => {
@ -28,17 +27,12 @@
// DOM // DOM
const stage = document.getElementById("stage"); const stage = document.getElementById("stage");
const overlay = document.getElementById("overlay"); const overlay = document.getElementById("overlay");
const controlLink = document.getElementById("controlLink");
const emotionLabel = document.getElementById("emotionLabel");
const eyeL = document.getElementById("eyeL"); const eyeL = document.getElementById("eyeL");
const eyeR = document.getElementById("eyeR"); const eyeR = document.getElementById("eyeR");
const eyesGroup = document.getElementById("eyesGroup"); const eyesGroup = document.getElementById("eyesGroup");
const mouth = document.getElementById("mouth"); const mouth = document.getElementById("mouth");
const topbarLit = document.getElementById("topbarLit");
const faceGroup = document.getElementById("faceGroup");
// Touch overlay show // Touch overlay show
let overlayTimer = null; let overlayTimer = null;
function showOverlay(){ function showOverlay(){
@ -48,146 +42,97 @@
} }
stage.addEventListener("pointerdown", () => showOverlay(), { passive:true }); stage.addEventListener("pointerdown", () => showOverlay(), { passive:true });
// Layout tuned to your reference composition // Face layout (centered)
const BASE = { const BASE = {
L: { x: 360, y: 300 }, L: { x: 380, y: 270 },
R: { x: 640, y: 300 }, R: { x: 620, y: 270 },
eyeW: 170, lookMaxPx: 22,
eyeH: 180,
lookMaxPx: 28,
mouthCx: 500, mouthCx: 500,
mouthY: 415, mouthY: 400,
}; };
function updateControlLink() { function setStickerStyle(el, edge = 6) {
emotionLabel.textContent = state.emotion; const a = 0.80 + 0.20 * state.intensity;
controlLink.href = `/control?current=${encodeURIComponent(state.emotion)}`; el.setAttribute("fill", `rgba(120,220,255,${a})`);
} el.setAttribute("stroke", `rgba(200,255,255,${0.55 + 0.35 * state.intensity})`);
el.setAttribute("stroke-width", String(edge));
function applyIntensity(intensity) {
state.intensity = clamp01(intensity);
// bar brightness
topbarLit.setAttribute("opacity", String(0.35 + state.intensity * 0.65));
// stronger glow at high intensity
faceGroup.setAttribute("filter", state.intensity > 0.8 ? "url(#glowStrong)" : "url(#glow)");
}
function setStroke(el, width) {
el.setAttribute("fill", "none");
el.setAttribute("stroke", `rgba(120,255,235,${0.86 + 0.14 * state.intensity})`);
el.setAttribute("stroke-width", String(width));
el.setAttribute("stroke-linecap", "round");
el.setAttribute("stroke-linejoin", "round"); el.setAttribute("stroke-linejoin", "round");
el.setAttribute("stroke-linecap", "round");
} }
// ---- Eye shapes (icon-like) ---- // --- Shapes (filled cyan like your reference) ---
function eyeOval(cx, cy, w, h) { function eyeOval(cx, cy) {
const rx = w * 0.30; const rx=34, ry=58;
const ry = h * 0.22; return `M ${cx},${cy-ry}
return `M ${cx - rx},${cy} C ${cx+rx},${cy-ry} ${cx+rx},${cy+ry} ${cx},${cy+ry}
C ${cx - rx},${cy - ry} ${cx - rx*0.35},${cy - ry} ${cx},${cy - ry} C ${cx-rx},${cy+ry} ${cx-rx},${cy-ry} ${cx},${cy-ry} Z`;
C ${cx + rx*0.35},${cy - ry} ${cx + rx},${cy - ry} ${cx + rx},${cy} }
C ${cx + rx},${cy + ry} ${cx + rx*0.35},${cy + ry} ${cx},${cy + ry} function eyeHappy(cx, cy) {
C ${cx - rx*0.35},${cy + ry} ${cx - rx},${cy + ry} ${cx - rx},${cy}`; const w=70, h=52;
const x1=cx-w/2, x2=cx+w/2, y=cy-18;
return `M ${x1},${y}
Q ${cx},${y+h} ${x2},${y}
Q ${cx},${y+h*0.55} ${x1},${y} Z`;
}
function eyeSleep(cx, cy) {
const w=90, h=16;
return `M ${cx-w/2},${cy-h/2} L ${cx+w/2},${cy-h/2}
L ${cx+w/2},${cy+h/2} L ${cx-w/2},${cy+h/2} Z`;
}
function eyeAngryL(cx, cy) {
return `M ${cx-75},${cy-35} L ${cx+15},${cy-5}
L ${cx+55},${cy-60} L ${cx-40},${cy-70} Z`;
}
function eyeAngryR(cx, cy) {
return `M ${cx+75},${cy-35} L ${cx-15},${cy-5}
L ${cx-55},${cy-60} L ${cx+40},${cy-70} Z`;
}
function eyeSurprised(cx, cy) {
const rx=38, ry=64;
return `M ${cx},${cy-ry}
C ${cx+rx},${cy-ry} ${cx+rx},${cy+ry} ${cx},${cy+ry}
C ${cx-rx},${cy+ry} ${cx-rx},${cy-ry} ${cx},${cy-ry} Z`;
} }
function eyeRound(cx, cy, r) {
return `M ${cx - r},${cy}
C ${cx - r},${cy - r} ${cx - r*0.2},${cy - r} ${cx},${cy - r}
C ${cx + r*0.2},${cy - r} ${cx + r},${cy - r} ${cx + r},${cy}
C ${cx + r},${cy + r} ${cx + r*0.2},${cy + r} ${cx},${cy + r}
C ${cx - r*0.2},${cy + r} ${cx - r},${cy + r} ${cx - r},${cy}`;
}
function eyeSleepLine(cx, cy, w) {
const half = w * 0.20;
return `M ${cx - half},${cy} L ${cx + half},${cy}`;
}
function eyeHappyArc(cx, cy, w) {
const half = w * 0.20;
const lift = 22;
return `M ${cx - half},${cy} Q ${cx},${cy + lift} ${cx + half},${cy}`;
}
function eyeAngrySlashL(cx, cy) { return `M ${cx - 60},${cy - 18} L ${cx + 26},${cy + 26}`; }
function eyeAngrySlashR(cx, cy) { return `M ${cx + 60},${cy - 18} L ${cx - 26},${cy + 26}`; }
function eyeSadSmall(cx, cy, w) {
const rx = w * 0.16;
const ry = 18;
const y = cy + 8;
return `M ${cx - rx},${y}
C ${cx - rx},${y - ry} ${cx - rx*0.35},${y - ry} ${cx},${y - ry}
C ${cx + rx*0.35},${y - ry} ${cx + rx},${y - ry} ${cx + rx},${y}
C ${cx + rx},${y + ry} ${cx + rx*0.35},${y + ry} ${cx},${y + ry}
C ${cx - rx*0.35},${y + ry} ${cx - rx},${y + ry} ${cx - rx},${y}`;
}
// ---- Mouth shapes (sticker-like) ----
function mouthDot(cx, y) { function mouthDot(cx, y) {
setStroke(mouth, 24); // thick capsule-dot const w=36, h=14;
const half = 14; return `M ${cx-w/2},${y-h/2} L ${cx+w/2},${y-h/2}
return `M ${cx - half},${y} L ${cx + half},${y}`; L ${cx+w/2},${y+h/2} L ${cx-w/2},${y+h/2} Z`;
} }
function mouthLine(cx, y, w=170) {
setStroke(mouth, 18);
const half = w/2;
return `M ${cx - half},${y} L ${cx + half},${y}`;
}
function mouthSmile(cx, y, w=190) {
setStroke(mouth, 18);
const half = w/2;
return `M ${cx - half},${y} Q ${cx},${y + 70} ${cx + half},${y}`;
}
function mouthGrin(cx, y) { function mouthGrin(cx, y) {
setStroke(mouth, 18); const w=320, h=150;
const w = 220; const x1=cx-w/2, x2=cx+w/2, y1=y-55;
const half = w/2; return `M ${x1},${y1}
return `M ${cx - half},${y} Q ${cx},${y1+h} ${x2},${y1}
Q ${cx - half*0.15},${y + 70} ${cx},${y + 70} Q ${cx},${y1+h*0.55} ${x1},${y1} Z`;
Q ${cx + half*0.15},${y + 70} ${cx + half},${y}`;
} }
function mouthSmile(cx, y) {
function mouthFrown(cx, y, w=190) { const w=260, h=140;
setStroke(mouth, 18); const x1=cx-w/2, x2=cx+w/2, y1=y-40;
const half = w/2; return `M ${x1},${y1}
return `M ${cx - half},${y + 50} Q ${cx},${y - 25} ${cx + half},${y + 50}`; Q ${cx},${y1+h} ${x2},${y1}
Q ${cx},${y1+h*0.55} ${x1},${y1} Z`;
} }
function mouthFrown(cx, y) {
function mouthO(cx, y) { const w=260, h=130;
setStroke(mouth, 18); const x1=cx-w/2, x2=cx+w/2, y1=y+45;
const r = 38; return `M ${x1},${y1}
return eyeRound(cx, y + 10, r); Q ${cx},${y1-130} ${x2},${y1}
Q ${cx},${y1-72} ${x1},${y1} Z`;
} }
function mouthShout(cx, y) { function mouthShout(cx, y) {
// filled open mouth with neon outline const wTop=140, wBot=260, h=120;
mouth.setAttribute("stroke", `rgba(120,255,235,${0.90 + 0.10 * state.intensity})`); const x1=cx-wTop/2, x2=cx+wTop/2, x3=cx+wBot/2, x4=cx-wBot/2;
mouth.setAttribute("stroke-width", "18"); const y1=y-35, y2=y+h-35;
mouth.setAttribute("stroke-linecap", "round");
mouth.setAttribute("stroke-linejoin", "round");
mouth.setAttribute("fill", "rgba(0,0,0,0.38)");
const wTop = 90, wBot = 150, h = 78;
const x1 = cx - wTop/2, x2 = cx + wTop/2;
const x3 = cx + wBot/2, x4 = cx - wBot/2;
const y1 = y - 10, y2 = y + h;
return `M ${x1},${y1} L ${x2},${y1} L ${x3},${y2} L ${x4},${y2} Z`; return `M ${x1},${y1} L ${x2},${y1} L ${x3},${y2} L ${x4},${y2} Z`;
} }
// speaking animation overlays ANY mouth shape // Speaking animation: scale mouth vertically (works for all)
let speakTimer = null; let speakTimer = null;
function startSpeaking() { function startSpeaking() {
stopSpeaking(); stopSpeaking();
let open = false; let open = false;
const base = state.emotion === "excited" ? 85 : (state.emotion === "sleepy" ? 170 : 115); const base = state.emotion === "excited" ? 85 : (state.emotion === "sleepy" ? 170 : 115);
speakTimer = setInterval(() => { speakTimer = setInterval(() => {
if (!state.speaking) return; if (!state.speaking) return;
open = !open; open = !open;
@ -197,142 +142,88 @@
mouth.setAttribute("transform", `translate(0,${ty}) scale(1,${sy})`); mouth.setAttribute("transform", `translate(0,${ty}) scale(1,${sy})`);
}, base); }, base);
} }
function stopSpeaking() { function stopSpeaking() {
if (speakTimer) clearInterval(speakTimer); if (speakTimer) clearInterval(speakTimer);
speakTimer = null; speakTimer = null;
mouth.setAttribute("transform", ""); mouth.setAttribute("transform", "");
} }
// blink by temporarily switching to sleepy lines // Optional eye drift when no look is locked and eyesMoving true
let blinkTimer = null;
let blinking = false;
function render() {
// look -> subtle move of the whole eyesGroup (keeps sticker look)
const lookX = clamp(state.look.x, -1, 1);
const lookY = clamp(state.look.y, -1, 1);
const iconLocked = (state.emotion === "angry" || state.emotion === "happy" || state.emotion === "sleepy");
const lookScale = iconLocked ? 0.20 : 1.0;
const dx = lookX * BASE.lookMaxPx * lookScale;
const dy = lookY * BASE.lookMaxPx * lookScale;
eyesGroup.setAttribute("transform", `translate(${dx},${dy})`);
// eyes styling
setStroke(eyeL, state.emotion === "excited" ? 22 : 20);
setStroke(eyeR, state.emotion === "excited" ? 22 : 20);
const emo = state.emotion;
const useBlink = blinking && emo !== "sleepy";
if (useBlink) {
eyeL.setAttribute("d", eyeSleepLine(BASE.L.x, BASE.L.y + 10, BASE.eyeW));
eyeR.setAttribute("d", eyeSleepLine(BASE.R.x, BASE.R.y + 10, BASE.eyeW));
} else {
switch (emo) {
case "happy":
eyeL.setAttribute("d", eyeHappyArc(BASE.L.x, BASE.L.y, BASE.eyeW));
eyeR.setAttribute("d", eyeHappyArc(BASE.R.x, BASE.R.y, BASE.eyeW));
break;
case "angry":
eyeL.setAttribute("d", eyeAngrySlashL(BASE.L.x, BASE.L.y));
eyeR.setAttribute("d", eyeAngrySlashR(BASE.R.x, BASE.R.y));
break;
case "sleepy":
eyeL.setAttribute("d", eyeSleepLine(BASE.L.x, BASE.L.y + 10, BASE.eyeW));
eyeR.setAttribute("d", eyeSleepLine(BASE.R.x, BASE.R.y + 10, BASE.eyeW));
break;
case "surprised":
eyeL.setAttribute("d", eyeRound(BASE.L.x, BASE.L.y, 40));
eyeR.setAttribute("d", eyeRound(BASE.R.x, BASE.R.y, 40));
break;
case "excited":
eyeL.setAttribute("d", eyeRound(BASE.L.x, BASE.L.y - 6, 46));
eyeR.setAttribute("d", eyeRound(BASE.R.x, BASE.R.y - 6, 46));
break;
case "sad":
eyeL.setAttribute("d", eyeSadSmall(BASE.L.x, BASE.L.y, BASE.eyeW));
eyeR.setAttribute("d", eyeSadSmall(BASE.R.x, BASE.R.y, BASE.eyeW));
break;
default:
eyeL.setAttribute("d", eyeOval(BASE.L.x, BASE.L.y, BASE.eyeW, BASE.eyeH));
eyeR.setAttribute("d", eyeOval(BASE.R.x, BASE.R.y, BASE.eyeW, BASE.eyeH));
}
}
// mouth mapping
switch (emo) {
case "neutral":
mouth.setAttribute("d", mouthDot(BASE.mouthCx, BASE.mouthY + 20));
break;
case "happy":
mouth.setAttribute("d", state.intensity > 0.75 ? mouthGrin(BASE.mouthCx, BASE.mouthY) : mouthSmile(BASE.mouthCx, BASE.mouthY, 190));
break;
case "excited":
mouth.setAttribute("d", mouthGrin(BASE.mouthCx, BASE.mouthY - 6));
break;
case "sad":
mouth.setAttribute("d", mouthFrown(BASE.mouthCx, BASE.mouthY - 6, 190));
break;
case "angry":
mouth.setAttribute("d", mouthShout(BASE.mouthCx, BASE.mouthY - 12));
break;
case "sleepy":
mouth.setAttribute("d", mouthLine(BASE.mouthCx, BASE.mouthY + 26, 170));
break;
case "surprised":
mouth.setAttribute("d", mouthO(BASE.mouthCx, BASE.mouthY - 6));
break;
default:
mouth.setAttribute("d", mouthLine(BASE.mouthCx, BASE.mouthY + 20, 170));
}
// top bar color hint
if (emo === "angry") topbarLit.setAttribute("stroke", "rgba(255,107,107,0.95)");
else if (emo === "sad" || emo === "sleepy") topbarLit.setAttribute("stroke", "rgba(120,200,255,0.95)");
else topbarLit.setAttribute("stroke", "rgba(120,255,235,0.95)");
updateControlLink();
}
function scheduleBlink() {
clearTimeout(blinkTimer);
const base = state.emotion === "sleepy" ? 5200 : (state.emotion === "excited" ? 2000 : 2800);
blinkTimer = setTimeout(() => {
blinking = true;
render();
setTimeout(() => {
blinking = false;
render();
scheduleBlink();
}, 140);
}, base + Math.random() * 2200);
}
let driftTimer = null; let driftTimer = null;
function scheduleDrift(){ function scheduleDrift(){
clearTimeout(driftTimer); clearTimeout(driftTimer);
if (state.lookLock) return; if (state.lookLock || !state.eyesMoving) return;
if (!state.eyesMoving) return;
const iconLocked = (state.emotion === "angry" || state.emotion === "happy" || state.emotion === "sleepy"); const iconLocked = (state.emotion === "angry" || state.emotion === "happy" || state.emotion === "sleepy");
if (iconLocked) return; if (iconLocked) return;
state.look = { state.look = {
x: (Math.random()*2-1) * 0.5, x: (Math.random()*2-1) * 0.5,
y: (Math.random() * 2 - 1) * 0.35, y: (Math.random()*2-1) * 0.35
}; };
render(); render();
driftTimer = setTimeout(scheduleDrift, 900 + Math.random()*900); driftTimer = setTimeout(scheduleDrift, 900 + Math.random()*900);
} }
function render(){
// subtle look shift of eye group
const lookX = clamp(state.look.x, -1, 1);
const lookY = clamp(state.look.y, -1, 1);
const iconLocked = (state.emotion === "angry" || state.emotion === "happy" || state.emotion === "sleepy");
const scale = iconLocked ? 0.18 : 1.0;
eyesGroup.setAttribute(
"transform",
`translate(${lookX * BASE.lookMaxPx * scale}, ${lookY * BASE.lookMaxPx * scale})`
);
setStickerStyle(eyeL, 6);
setStickerStyle(eyeR, 6);
setStickerStyle(mouth, 6);
switch(state.emotion){
case "angry":
eyeL.setAttribute("d", eyeAngryL(BASE.L.x, BASE.L.y));
eyeR.setAttribute("d", eyeAngryR(BASE.R.x, BASE.R.y));
mouth.setAttribute("d", mouthShout(BASE.mouthCx, BASE.mouthY + 40));
break;
case "happy":
eyeL.setAttribute("d", eyeHappy(BASE.L.x, BASE.L.y));
eyeR.setAttribute("d", eyeHappy(BASE.R.x, BASE.R.y));
mouth.setAttribute("d", mouthGrin(BASE.mouthCx, BASE.mouthY + 10));
break;
case "sleepy":
eyeL.setAttribute("d", eyeSleep(BASE.L.x, BASE.L.y + 14));
eyeR.setAttribute("d", eyeSleep(BASE.R.x, BASE.R.y + 14));
mouth.setAttribute("d", mouthFrown(BASE.mouthCx, BASE.mouthY + 25));
break;
case "sad":
eyeL.setAttribute("d", eyeSleep(BASE.L.x, BASE.L.y + 18));
eyeR.setAttribute("d", eyeSleep(BASE.R.x, BASE.R.y + 18));
mouth.setAttribute("d", mouthFrown(BASE.mouthCx, BASE.mouthY + 25));
break;
case "surprised":
eyeL.setAttribute("d", eyeSurprised(BASE.L.x, BASE.L.y));
eyeR.setAttribute("d", eyeSurprised(BASE.R.x, BASE.R.y));
mouth.setAttribute("d", mouthShout(BASE.mouthCx, BASE.mouthY + 25));
break;
case "excited":
eyeL.setAttribute("d", eyeSurprised(BASE.L.x, BASE.L.y));
eyeR.setAttribute("d", eyeSurprised(BASE.R.x, BASE.R.y));
mouth.setAttribute("d", mouthGrin(BASE.mouthCx, BASE.mouthY));
break;
default: // neutral
eyeL.setAttribute("d", eyeOval(BASE.L.x, BASE.L.y));
eyeR.setAttribute("d", eyeOval(BASE.R.x, BASE.R.y));
mouth.setAttribute("d", mouthDot(BASE.mouthCx, BASE.mouthY + 35));
}
}
// Public API // Public API
window.applyFaceState = (payload) => { window.applyFaceState = (payload) => {
if (!payload || typeof payload !== "object") return; if (!payload || typeof payload !== "object") return;
if (payload.intensity !== undefined) applyIntensity(payload.intensity); if (payload.intensity !== undefined) state.intensity = clamp01(payload.intensity);
if (typeof payload.emotion === "string") state.emotion = EMOTIONS.has(payload.emotion) ? payload.emotion : "neutral"; if (typeof payload.emotion === "string") state.emotion = EMOTIONS.has(payload.emotion) ? payload.emotion : "neutral";
if (payload.look && typeof payload.look === "object") { if (payload.look && typeof payload.look === "object") {
@ -349,10 +240,8 @@
if (typeof payload.eyesMoving === "boolean") state.eyesMoving = payload.eyesMoving; if (typeof payload.eyesMoving === "boolean") state.eyesMoving = payload.eyesMoving;
render(); render();
scheduleBlink();
if (!state.lookLock && state.eyesMoving) scheduleDrift();
if (state.speaking) startSpeaking(); else stopSpeaking(); if (state.speaking) startSpeaking(); else stopSpeaking();
if (!state.lookLock) scheduleDrift();
}; };
// SSE /events // SSE /events
@ -360,17 +249,12 @@
let es; let es;
function open(){ function open(){
es = new EventSource("/events"); es = new EventSource("/events");
// server recommended: event: state
es.addEventListener("state", (ev) => { es.addEventListener("state", (ev) => {
try { window.applyFaceState(JSON.parse(ev.data)); } catch (_) {} try { window.applyFaceState(JSON.parse(ev.data)); } catch (_) {}
}); });
// fallback for plain data:
es.onmessage = (ev) => { es.onmessage = (ev) => {
try { window.applyFaceState(JSON.parse(ev.data)); } catch (_) {} try { window.applyFaceState(JSON.parse(ev.data)); } catch (_) {}
}; };
es.onerror = () => { es.onerror = () => {
try { es.close(); } catch (_) {} try { es.close(); } catch (_) {}
setTimeout(open, 1200); setTimeout(open, 1200);
@ -379,11 +263,8 @@
open(); open();
})(); })();
// Init default // Init
applyIntensity(state.intensity);
updateControlLink();
render(); render();
scheduleBlink();
scheduleDrift(); scheduleDrift();
})(); })();

View File

@ -7,69 +7,18 @@
<link rel="stylesheet" href="/face.css" /> <link rel="stylesheet" href="/face.css" />
</head> </head>
<body> <body>
<div class="stage" id="stage" aria-label="robot face"> <div class="stage" id="stage">
<svg class="face" viewBox="0 0 1000 600" role="img" aria-label="face"> <svg class="face" viewBox="0 0 1000 600" role="img" aria-label="face">
<defs> <defs>
<filter id="glow" x="-60%" y="-60%" width="220%" height="220%"> <filter id="glow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="7" result="b"/> <feGaussianBlur stdDeviation="4" result="b"/>
<feMerge> <feMerge>
<feMergeNode in="b"/> <feMergeNode in="b"/>
<feMergeNode in="SourceGraphic"/> <feMergeNode in="SourceGraphic"/>
</feMerge> </feMerge>
</filter> </filter>
<filter id="glowStrong" x="-90%" y="-90%" width="280%" height="280%">
<feGaussianBlur stdDeviation="12" result="b2"/>
<feMerge>
<feMergeNode in="b2"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<linearGradient id="shine" x1="0" x2="1">
<stop offset="0" stop-color="rgba(255,255,255,0.22)"/>
<stop offset="1" stop-color="rgba(255,255,255,0.00)"/>
</linearGradient>
</defs> </defs>
<!-- subtle gloss sweep (like your sticker reference) -->
<path
d="M120,140 C260,90 520,90 820,150
C760,220 520,240 300,220
C200,210 140,185 120,140Z"
fill="url(#shine)" opacity="0.35"
/>
<!-- top neon bar -->
<g id="topbar" filter="url(#glow)">
<path
d="M340,120
Q500,70 660,120
Q680,130 670,150
Q650,190 500,190
Q350,190 330,150
Q320,130 340,120Z"
fill="none"
stroke="rgba(120,255,235,0.55)"
stroke-width="18"
stroke-linecap="round"
stroke-linejoin="round"
/>
<path id="topbarLit"
d="M360,128
Q500,90 640,128
Q655,136 648,148
Q630,176 500,176
Q370,176 352,148
Q345,136 360,128Z"
fill="none"
stroke="rgba(120,255,235,0.95)"
stroke-width="14"
stroke-linecap="round"
stroke-linejoin="round"
opacity="0.85"
/>
</g>
<!-- face line art -->
<g id="faceGroup" filter="url(#glow)"> <g id="faceGroup" filter="url(#glow)">
<g id="eyesGroup"> <g id="eyesGroup">
<path id="eyeL" d="" /> <path id="eyeL" d="" />
@ -79,10 +28,10 @@
</g> </g>
</svg> </svg>
<!-- Touch-only overlay (ONLY TWO LINKS) --> <!-- Touch-only links (NO params) -->
<div class="overlay" id="overlay" aria-hidden="true"> <div class="overlay" id="overlay" aria-hidden="true">
<a class="btn" href="/drive">🚗 Drive</a> <a class="btn" href="/drive">🚗 Drive</a>
<a class="btn" id="controlLink" href="/control">🎛️ Control: <span id="emotionLabel">neutral</span></a> <a class="btn" href="/control">🎛️ Control</a>
</div> </div>
</div> </div>