additional new face stuff

This commit is contained in:
max
2026-02-08 21:45:11 +01:00
parent 3d5b5704f5
commit e3b553696c
6 changed files with 567 additions and 735 deletions
+51 -374
View File
@@ -2,390 +2,67 @@
<html lang="de">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1" />
<title>Robot Face Control</title>
<style>
:root { color-scheme: dark; }
body {
margin: 0;
font-family: system-ui, -apple-system, Segoe UI, Roboto, sans-serif;
background: #0b0f14;
color: #d7e3f2;
}
.wrap {
max-width: 720px;
margin: 0 auto;
padding: 16px;
display: grid;
gap: 14px;
}
.card {
background: rgba(18, 25, 37, 0.85);
border: 1px solid rgba(255,255,255,0.08);
border-radius: 18px;
padding: 14px;
box-shadow: 0 10px 30px rgba(0,0,0,0.25);
}
h1 { font-size: 18px; margin: 0 0 10px 0; opacity: 0.95; }
h2 { font-size: 14px; margin: 0 0 10px 0; opacity: 0.85; }
.grid {
display: grid;
grid-template-columns: repeat(3, minmax(0, 1fr));
gap: 10px;
}
button {
background: #121925;
color: #d7e3f2;
border: 1px solid rgba(255,255,255,0.10);
padding: 12px 10px;
border-radius: 14px;
cursor: pointer;
font-size: 14px;
transition: transform 120ms ease, border-color 120ms ease;
user-select: none;
touch-action: manipulation;
}
button:active { transform: scale(0.98); }
button.primary { border-color: rgba(0,255,180,0.35); }
.row {
display: grid;
grid-template-columns: 1fr auto;
align-items: center;
gap: 10px;
margin-top: 10px;
}
.row3 {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 10px;
margin-top: 10px;
}
input[type="range"] {
width: 100%;
accent-color: #6ee7ff;
}
.value {
font-variant-numeric: tabular-nums;
opacity: 0.85;
min-width: 72px;
text-align: right;
}
.toggle {
display: grid;
grid-template-columns: auto 1fr;
gap: 10px;
align-items: center;
}
.pill {
display: inline-flex;
align-items: center;
gap: 8px;
padding: 10px 12px;
border-radius: 999px;
border: 1px solid rgba(255,255,255,0.10);
background: #121925;
}
.dot {
width: 10px; height: 10px; border-radius: 999px;
background: rgba(255,255,255,0.35);
}
.dot.ok { background: rgba(0,255,180,0.75); }
.dot.bad { background: rgba(255,70,70,0.75); }
.small { font-size: 12px; opacity: 0.75; }
.footer {
display: flex;
gap: 10px;
flex-wrap: wrap;
margin-top: 10px;
}
</style>
<meta name="viewport" content="width=device-width,initial-scale=1,viewport-fit=cover" />
<title>Face Control</title>
<link rel="stylesheet" href="/control/control.css" />
</head>
<body>
<div class="wrap">
<div class="card">
<h1>Robot Face Control</h1>
<div class="toggle">
<span class="pill"><span id="connDot" class="dot"></span><span id="connTxt">offline</span></span>
<div class="small" id="stateTxt">–</div>
<main class="page">
<header class="top">
<h1>Face Control</h1>
<div class="row">
<span class="pill">Status: <strong id="conn">?</strong></span>
<span class="pill">Aktuell: <strong id="current">neutral</strong></span>
</div>
</div>
</header>
<div class="card">
<section class="card">
<h2>Emotion</h2>
<div class="grid">
<button data-emotion="neutral" class="primary">neutral</button>
<button data-emotion="happy">happy</button>
<button data-emotion="sad">sad</button>
<button data-emotion="angry">angry</button>
<button data-emotion="surprised">surprised</button>
<button data-emotion="sleepy">sleepy</button>
</div>
<div class="grid" id="emotionGrid"></div>
</section>
<section class="card">
<h2>Parameter</h2>
<div class="controls">
<label class="toggle">
<input id="speaking" type="checkbox" />
<span>🗣️ Sprechen</span>
</label>
<label class="toggle">
<input id="eyesMoving" type="checkbox" checked />
<span>👀 Augen bewegen</span>
</label>
<label class="slider">
<span>Intensity</span>
<input id="intensity" type="range" min="0" max="1" step="0.01" value="0.85" />
<output id="intensityVal">0.85</output>
</label>
</div>
</section>
<section class="card">
<h2>Look</h2>
<p class="muted">Zieh im Feld: links/rechts/oben/unten. Doppeltipp = zentrieren.</p>
<div class="lookpad" id="lookpad">
<div class="cross"></div>
<div class="dot" id="lookdot"></div>
</div>
<div class="row">
<label for="intensity">Intensität</label>
<div class="value" id="intensityVal">0.70</div>
<button class="btn" id="center">Center</button>
<button class="btn" id="stareOff">Stare OFF</button>
</div>
<input id="intensity" type="range" min="0" max="1" step="0.01" value="0.70" />
<div class="footer">
<button id="blinkBtn">Blinzeln</button>
<button id="wanderBtn" class="primary">Blick: wander</button>
</div>
</div>
</section>
<div class="card">
<h2>Blick (fix)</h2>
<div class="row">
<label for="lookX">X (links ↔ rechts)</label>
<div class="value" id="lookXVal">0.00</div>
</div>
<input id="lookX" type="range" min="-1" max="1" step="0.01" value="0" />
<footer class="foot">
<a class="link" href="/">← Face</a>
<a class="link" href="/drive">Drive →</a>
</footer>
</main>
<div class="row">
<label for="lookY">Y (oben ↕ unten)</label>
<div class="value" id="lookYVal">0.00</div>
</div>
<input id="lookY" type="range" min="-1" max="1" step="0.01" value="0" />
<div class="footer">
<button id="applyLookBtn">Blick anwenden</button>
<button id="centerLookBtn">Zentrieren</button>
</div>
</div>
<div class="card">
<h2>Sprechen</h2>
<div class="footer">
<button id="speakBtn">Speak (700ms)</button>
<button id="talkToggleBtn" class="primary">Talk: OFF</button>
</div>
<div class="row">
<label for="talkRate">Rate (Hz)</label>
<div class="value" id="talkRateVal">3.20</div>
</div>
<input id="talkRate" type="range" min="0.5" max="10" step="0.1" value="3.2" />
<div class="row">
<label for="talkAmount">Mund-Öffnung</label>
<div class="value" id="talkAmountVal">0.90</div>
</div>
<input id="talkAmount" type="range" min="0" max="1" step="0.01" value="0.9" />
<div class="row">
<label for="talkJitter">Jitter</label>
<div class="value" id="talkJitterVal">0.25</div>
</div>
<input id="talkJitter" type="range" min="0" max="1" step="0.01" value="0.25" />
</div>
<div class="card small">
Tipp: URL am Handy öffnen: <b>/control/</b> (z. B. http://raspy/control/)
</div>
</div>
<script>
const $ = (id) => document.getElementById(id);
const connDot = $("connDot");
const connTxt = $("connTxt");
const stateTxt = $("stateTxt");
const intensity = $("intensity");
const intensityVal = $("intensityVal");
const lookX = $("lookX"), lookXVal = $("lookXVal");
const lookY = $("lookY"), lookYVal = $("lookYVal");
const talkToggleBtn = $("talkToggleBtn");
const talkRate = $("talkRate"), talkRateVal = $("talkRateVal");
const talkAmount = $("talkAmount"), talkAmountVal = $("talkAmountVal");
const talkJitter = $("talkJitter"), talkJitterVal = $("talkJitterVal");
let talkEnabled = false;
let wander = true;
let lastState = null;
function fmt(n, d=2){ return Number(n).toFixed(d); }
async function postState(patch) {
const res = await fetch("/api/state", {
method: "POST",
headers: {"Content-Type":"application/json"},
body: JSON.stringify(patch),
});
if (!res.ok) throw new Error("POST failed: " + res.status);
return res.json();
}
function setConn(ok) {
connDot.classList.toggle("ok", ok);
connDot.classList.toggle("bad", !ok);
connTxt.textContent = ok ? "online" : "offline";
}
function updateStateText(s) {
if (!s) { stateTxt.textContent = "–"; return; }
const e = s.emotion ?? "?";
const i = s.intensity ?? "?";
const t = s.talk?.enabled ? "talk" : "silent";
const lk = (s.look === null || s.look === undefined) ? "wander" : `look(${fmt(s.look.x)},${fmt(s.look.y)})`;
stateTxt.textContent = `${e} | intensity ${fmt(i)} | ${t} | ${lk}`;
}
// Emotion buttons
document.querySelectorAll("button[data-emotion]").forEach(btn => {
btn.addEventListener("click", async () => {
try {
await postState({ emotion: btn.dataset.emotion });
} catch(e) { console.error(e); }
});
});
// Intensity slider
intensity.addEventListener("input", () => intensityVal.textContent = fmt(intensity.value));
intensity.addEventListener("change", async () => {
try { await postState({ intensity: Number(intensity.value) }); } catch(e){ console.error(e); }
});
// Blink + Wander toggle
$("blinkBtn").addEventListener("click", async () => {
try { await postState({ blink: true }); } catch(e){ console.error(e); }
});
$("wanderBtn").addEventListener("click", async (ev) => {
wander = !wander;
ev.target.textContent = "Blick: " + (wander ? "wander" : "fix");
ev.target.classList.toggle("primary", wander);
try {
await postState({ look: wander ? null : { x: Number(lookX.value), y: Number(lookY.value) } });
} catch(e){ console.error(e); }
});
// Look sliders
function updateLookLabels(){
lookXVal.textContent = fmt(lookX.value);
lookYVal.textContent = fmt(lookY.value);
}
lookX.addEventListener("input", updateLookLabels);
lookY.addEventListener("input", updateLookLabels);
updateLookLabels();
$("applyLookBtn").addEventListener("click", async () => {
try {
wander = false;
$("wanderBtn").textContent = "Blick: fix";
$("wanderBtn").classList.remove("primary");
await postState({ look: { x: Number(lookX.value), y: Number(lookY.value) } });
} catch(e){ console.error(e); }
});
$("centerLookBtn").addEventListener("click", async () => {
lookX.value = 0; lookY.value = 0; updateLookLabels();
try {
wander = false;
$("wanderBtn").textContent = "Blick: fix";
$("wanderBtn").classList.remove("primary");
await postState({ look: { x: 0, y: 0 } });
} catch(e){ console.error(e); }
});
// Speak (one-shot)
$("speakBtn").addEventListener("click", async () => {
try {
await postState({ mouth: { open: true, amount: Number(talkAmount.value), duration_ms: 700 } });
} catch(e){ console.error(e); }
});
// Talk controls
function updateTalkLabels(){
talkRateVal.textContent = fmt(talkRate.value);
talkAmountVal.textContent = fmt(talkAmount.value);
talkJitterVal.textContent = fmt(talkJitter.value);
}
talkRate.addEventListener("input", updateTalkLabels);
talkAmount.addEventListener("input", updateTalkLabels);
talkJitter.addEventListener("input", updateTalkLabels);
updateTalkLabels();
async function pushTalk() {
try {
await postState({
talk: {
enabled: talkEnabled,
rate_hz: Number(talkRate.value),
amount: Number(talkAmount.value),
jitter: Number(talkJitter.value),
}
});
} catch(e){ console.error(e); }
}
talkToggleBtn.addEventListener("click", async () => {
talkEnabled = !talkEnabled;
talkToggleBtn.textContent = "Talk: " + (talkEnabled ? "ON" : "OFF");
talkToggleBtn.classList.toggle("primary", !talkEnabled); // OFF = primary (wie vorher)
await pushTalk();
});
[talkRate, talkAmount, talkJitter].forEach(el => {
el.addEventListener("change", async () => {
if (talkEnabled) await pushTalk();
});
});
// Live state via SSE (optional, aber nice)
function connectSSE() {
try {
const es = new EventSource("/events");
es.addEventListener("state", (e) => {
setConn(true);
try {
lastState = JSON.parse(e.data);
updateStateText(lastState);
// sync some UI hints
if (typeof lastState?.intensity === "number") {
intensity.value = lastState.intensity;
intensityVal.textContent = fmt(intensity.value);
}
if (lastState?.look === null) {
wander = true;
$("wanderBtn").textContent = "Blick: wander";
$("wanderBtn").classList.add("primary");
} else if (lastState?.look) {
wander = false;
$("wanderBtn").textContent = "Blick: fix";
$("wanderBtn").classList.remove("primary");
lookX.value = lastState.look.x ?? 0;
lookY.value = lastState.look.y ?? 0;
updateLookLabels();
}
if (lastState?.talk) {
talkEnabled = !!lastState.talk.enabled;
talkToggleBtn.textContent = "Talk: " + (talkEnabled ? "ON" : "OFF");
talkToggleBtn.classList.toggle("primary", !talkEnabled);
if (typeof lastState.talk.rate_hz === "number") talkRate.value = lastState.talk.rate_hz;
if (typeof lastState.talk.amount === "number") talkAmount.value = lastState.talk.amount;
if (typeof lastState.talk.jitter === "number") talkJitter.value = lastState.talk.jitter;
updateTalkLabels();
}
} catch {}
});
es.onerror = () => { setConn(false); es.close(); setTimeout(connectSSE, 1200); };
} catch {
setConn(false);
}
}
connectSSE();
// Initial ping
fetch("/api/state").then(r => r.json()).then(j => {
setConn(true);
lastState = j.state;
updateStateText(lastState);
}).catch(() => setConn(false));
</script>
<script src="/control/control.js"></script>
</body>
</html>