added json request and control interface

This commit is contained in:
Helva 2026-01-30 23:43:30 +01:00
parent 04c5db785a
commit 9c9277b346
4 changed files with 682 additions and 66 deletions

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@ -1,64 +1,151 @@
import asyncio
import json
from typing import Any, Dict, Optional
from fastapi import FastAPI, Request
from fastapi.responses import StreamingResponse, JSONResponse
app = FastAPI()
clients: set[asyncio.Queue[str]] = set()
current_emotion = "neutral"
# Global state sent to clients
state: Dict[str, Any] = {
"emotion": "neutral",
"intensity": 0.7, # 0..1
"look": None, # {"x": -1..1, "y": -1..1} or None
"mouth": {"open": False, "amount": 0.0, "duration_ms": 0},
"talk": {"enabled": False, "rate_hz": 3.2, "amount": 0.9, "jitter": 0.25},
}
def clamp(v: float, lo: float, hi: float) -> float:
return max(lo, min(hi, v))
def sse(event: str, data: str) -> str:
# SSE format: event + data + blank line
return f"event: {event}\ndata: {data}\n\n"
def normalize_patch(patch: Dict[str, Any]) -> Dict[str, Any]:
out: Dict[str, Any] = {}
if "emotion" in patch:
out["emotion"] = str(patch["emotion"])
if "intensity" in patch:
try:
out["intensity"] = clamp(float(patch["intensity"]), 0.0, 1.0)
except Exception:
pass
if "look" in patch:
look = patch["look"]
if look is None:
out["look"] = None
elif isinstance(look, dict):
try:
x = clamp(float(look.get("x", 0.0)), -1.0, 1.0)
y = clamp(float(look.get("y", 0.0)), -1.0, 1.0)
out["look"] = {"x": x, "y": y}
except Exception:
pass
if "mouth" in patch and isinstance(patch["mouth"], dict):
m = patch["mouth"]
try:
open_ = bool(m.get("open", False))
amount = clamp(float(m.get("amount", 0.0)), 0.0, 1.0)
duration_ms = int(m.get("duration_ms", 0))
duration_ms = max(0, min(duration_ms, 10_000))
out["mouth"] = {"open": open_, "amount": amount, "duration_ms": duration_ms}
except Exception:
pass
# one-shot flags are allowed but not stored in state
if "blink" in patch:
out["blink"] = bool(patch["blink"])
if "talk" in patch:
t = patch["talk"]
if isinstance(t, dict):
try:
enabled = bool(t.get("enabled", False))
rate_hz = float(t.get("rate_hz", 3.2))
amount = float(t.get("amount", 0.9))
jitter = float(t.get("jitter", 0.25))
rate_hz = clamp(rate_hz, 0.5, 10.0)
amount = clamp(amount, 0.0, 1.0)
jitter = clamp(jitter, 0.0, 1.0)
out["talk"] = {"enabled": enabled, "rate_hz": rate_hz, "amount": amount, "jitter": jitter}
except Exception:
pass
return out
async def broadcast(payload: Dict[str, Any]) -> None:
msg = json.dumps(payload, separators=(",", ":"), ensure_ascii=False)
dead = []
for q in clients:
try:
q.put_nowait(msg)
except Exception:
dead.append(q)
for q in dead:
clients.discard(q)
@app.get("/events")
async def events(request: Request):
"""
Browser connects here via EventSource. We stream emotion updates.
"""
q: asyncio.Queue[str] = asyncio.Queue()
clients.add(q)
async def gen():
try:
# send current state immediately
yield sse("emotion", current_emotion)
# Send current state immediately on connect
yield sse("state", json.dumps(state, separators=(",", ":"), ensure_ascii=False))
while True:
# abort if client disconnected
if await request.is_disconnected():
break
msg = await q.get()
yield sse("emotion", msg)
yield sse("state", msg)
finally:
clients.discard(q)
headers = {
"Cache-Control": "no-cache",
"Connection": "keep-alive",
"X-Accel-Buffering": "no", # helpful behind nginx
"X-Accel-Buffering": "no",
}
return StreamingResponse(gen(), media_type="text/event-stream", headers=headers)
@app.post("/api/state")
async def set_state(patch: Dict[str, Any]):
global state
normalized = normalize_patch(patch)
# Merge persistent fields
for k in ("emotion", "intensity", "look", "mouth", "talk"):
if k in normalized:
state[k] = normalized[k]
# Broadcast merged state + one-shot flags if any
payload = dict(state)
if "blink" in normalized:
payload["blink"] = normalized["blink"]
await broadcast(payload)
return JSONResponse({"ok": True, "state": state})
# Compatibility endpoint (optional): keeps your old curl calls working
@app.post("/api/emotion/{name}")
async def set_emotion(name: str):
global current_emotion
current_emotion = name
global state
state["emotion"] = name
payload = dict(state)
await broadcast(payload)
return JSONResponse({"ok": True, "state": state})
# broadcast to all connected clients
dead = []
for q in clients:
try:
q.put_nowait(name)
except Exception:
dead.append(q)
for q in dead:
clients.discard(q)
return JSONResponse({"ok": True, "emotion": current_emotion})
@app.get("/api/emotion")
async def get_emotion():
return {"emotion": current_emotion}
@app.get("/api/state")
async def get_state():
return {"state": state}

View File

@ -3,6 +3,14 @@ const eyes = Array.from(document.querySelectorAll(".eye"));
const mouthShape = document.querySelector(".mouth-shape");
let current = "neutral";
let wanderEnabled = true;
let wanderTimer = null;
let talkEnabled = false;
let talkCfg = { rate_hz: 3.2, amount: 0.9, jitter: 0.25 };
let talkTimer = null;
function clamp(v, lo, hi){ return Math.max(lo, Math.min(hi, v)); }
function setEmotion(name) {
const safe = String(name || "neutral")
@ -13,62 +21,151 @@ function setEmotion(name) {
document.body.className = `emotion-${safe}`;
label.textContent = safe;
// Sonderfall: surprised -> O-Mund aktivieren
// surprised -> O-mouth
if (safe === "surprised") document.body.classList.add("has-omouth");
else document.body.classList.remove("has-omouth");
// sad -> frown pseudo aktivieren (eigene Klasse)
// frown for sad/angry
if (safe === "sad" || safe === "angry") mouthShape.classList.add("frown");
else mouthShape.classList.remove("frown");
}
/** Pupillen bewegen sich sanft, damit es "lebendig" wirkt */
function startPupilWander() {
const tick = () => {
// kleine zufällige Offsets in Pixel (auf großen Displays reicht das)
const x = Math.round((Math.random() * 2 - 1) * 10);
const y = Math.round((Math.random() * 2 - 1) * 8);
document.documentElement.style.setProperty("--pupil-x", `${x}px`);
document.documentElement.style.setProperty("--pupil-y", `${y}px`);
// alle 600-1400ms neu
const next = 600 + Math.random() * 800;
setTimeout(tick, next);
};
tick();
}
/** Blinzeln: in zufälligen Abständen, manchmal doppelt */
function blinkOnce() {
eyes.forEach(e => e.classList.add("blink"));
setTimeout(() => eyes.forEach(e => e.classList.remove("blink")), 120);
}
function startBlinking() {
const loop = () => {
// sleepy blinzelt öfter/langsamer, angry etwas "härter"
let base = 3500;
if (current === "sleepy") base = 2200;
if (current === "surprised") base = 4200;
function setLook(x, y) {
// x/y in -1..1 -> px offsets
const pxX = Math.round(clamp(x, -1, 1) * 12);
const pxY = Math.round(clamp(y, -1, 1) * 10);
document.documentElement.style.setProperty("--pupil-x", `${pxX}px`);
document.documentElement.style.setProperty("--pupil-y", `${pxY}px`);
}
const next = base + Math.random() * 2200;
setTimeout(() => {
blinkOnce();
function setIntensity(v) {
const val = clamp(Number(v ?? 0.7), 0, 1);
document.documentElement.style.setProperty("--intensity", String(val));
}
// 15% chance auf Doppelt-Blink
if (Math.random() < 0.15) setTimeout(blinkOnce, 220);
function setMouthOpen(v) {
const val = clamp(Number(v ?? 0), 0, 1);
document.documentElement.style.setProperty("--mouth-open", String(val));
}
loop();
}, next);
function speak(amount = 0.8, durationMs = 600) {
if (talkEnabled) return; // Talk-Mode steuert Mund
setMouthOpen(amount);
setTimeout(() => setMouthOpen(0), Math.max(0, durationMs));
}
function stopTalk() {
talkEnabled = false;
if (talkTimer) {
clearTimeout(talkTimer);
talkTimer = null;
}
setMouthOpen(0);
}
function startTalk(cfg) {
talkEnabled = true;
talkCfg = {
rate_hz: clamp(Number(cfg?.rate_hz ?? 3.2), 0.5, 10),
amount: clamp(Number(cfg?.amount ?? 0.9), 0, 1),
jitter: clamp(Number(cfg?.jitter ?? 0.25), 0, 1),
};
loop();
if (talkTimer) clearTimeout(talkTimer);
// “sprech”-Animation: Mund öffnet/schließt schnell, mit bisschen Zufall
const tick = () => {
if (!talkEnabled) return;
const base = talkCfg.amount;
const j = talkCfg.jitter;
// random-ish open amount between ~0.2..1.0, scaled
const r = (0.35 + Math.random() * 0.65);
const open = clamp(base * r * (1 - j + Math.random() * j), 0, 1);
setMouthOpen(open);
// timing from rate_hz (Hz -> ms)
const interval = Math.max(60, Math.round(1000 / talkCfg.rate_hz));
// add a bit of jitter to cadence
const next = interval + Math.round((Math.random() * 2 - 1) * interval * 0.25);
talkTimer = setTimeout(tick, next);
};
tick();
}
/* Pupillen-Wandern nur wenn kein look gesetzt ist */
function startWander() {
if (wanderTimer) clearTimeout(wanderTimer);
const tick = () => {
if (!wanderEnabled) return;
const x = (Math.random() * 2 - 1) * 0.7;
const y = (Math.random() * 2 - 1) * 0.6;
setLook(x, y);
const next = 600 + Math.random() * 900;
wanderTimer = setTimeout(tick, next);
};
tick();
}
function applyState(s) {
if (!s || typeof s !== "object") return;
if (s.emotion) setEmotion(s.emotion);
if (s.intensity !== undefined) setIntensity(s.intensity);
// one-shot blink
if (s.blink) blinkOnce();
// look: if null -> enable wander. if object -> fixed look
if ("look" in s) {
if (s.look === null) {
wanderEnabled = true;
startWander();
} else if (typeof s.look === "object") {
wanderEnabled = false;
setLook(s.look.x ?? 0, s.look.y ?? 0);
}
}
// mouth command
if (s.mouth && typeof s.mouth === "object") {
const open = !!s.mouth.open;
const amount = clamp(Number(s.mouth.amount ?? 0.8), 0, 1);
const dur = Number(s.mouth.duration_ms ?? 600);
if (open) speak(amount, dur);
else setMouthOpen(0);
}
// talk mode
if (s.talk && typeof s.talk === "object") {
const enabled = !!s.talk.enabled;
if (enabled) startTalk(s.talk);
else stopTalk();
}
}
function connect() {
const es = new EventSource("/events");
es.addEventListener("emotion", (e) => setEmotion(e.data));
es.onmessage = (e) => setEmotion(e.data); // fallback
es.addEventListener("state", (e) => {
try { applyState(JSON.parse(e.data)); } catch {}
});
es.onmessage = (e) => {
// fallback: treat as state json
try { applyState(JSON.parse(e.data)); } catch {}
};
es.onerror = () => {
es.close();
setTimeout(connect, 1000);
@ -76,6 +173,22 @@ function connect() {
}
connect();
startPupilWander();
startBlinking();
startWander();
/* zufälliges Blinzeln unabhängig vom Push */
(function startBlinkLoop(){
const loop = () => {
let base = 3500;
if (current === "sleepy") base = 2200;
if (current === "surprised") base = 4200;
const next = base + Math.random() * 2200;
setTimeout(() => {
blinkOnce();
if (Math.random() < 0.12) setTimeout(blinkOnce, 220);
loop();
}, next);
};
loop();
})();

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@ -0,0 +1,391 @@
<!doctype html>
<html lang="de">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1" />
<title>Robot Face Control</title>
<style>
:root { color-scheme: dark; }
body {
margin: 0;
font-family: system-ui, -apple-system, Segoe UI, Roboto, sans-serif;
background: #0b0f14;
color: #d7e3f2;
}
.wrap {
max-width: 720px;
margin: 0 auto;
padding: 16px;
display: grid;
gap: 14px;
}
.card {
background: rgba(18, 25, 37, 0.85);
border: 1px solid rgba(255,255,255,0.08);
border-radius: 18px;
padding: 14px;
box-shadow: 0 10px 30px rgba(0,0,0,0.25);
}
h1 { font-size: 18px; margin: 0 0 10px 0; opacity: 0.95; }
h2 { font-size: 14px; margin: 0 0 10px 0; opacity: 0.85; }
.grid {
display: grid;
grid-template-columns: repeat(3, minmax(0, 1fr));
gap: 10px;
}
button {
background: #121925;
color: #d7e3f2;
border: 1px solid rgba(255,255,255,0.10);
padding: 12px 10px;
border-radius: 14px;
cursor: pointer;
font-size: 14px;
transition: transform 120ms ease, border-color 120ms ease;
user-select: none;
touch-action: manipulation;
}
button:active { transform: scale(0.98); }
button.primary { border-color: rgba(0,255,180,0.35); }
.row {
display: grid;
grid-template-columns: 1fr auto;
align-items: center;
gap: 10px;
margin-top: 10px;
}
.row3 {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 10px;
margin-top: 10px;
}
input[type="range"] {
width: 100%;
accent-color: #6ee7ff;
}
.value {
font-variant-numeric: tabular-nums;
opacity: 0.85;
min-width: 72px;
text-align: right;
}
.toggle {
display: grid;
grid-template-columns: auto 1fr;
gap: 10px;
align-items: center;
}
.pill {
display: inline-flex;
align-items: center;
gap: 8px;
padding: 10px 12px;
border-radius: 999px;
border: 1px solid rgba(255,255,255,0.10);
background: #121925;
}
.dot {
width: 10px; height: 10px; border-radius: 999px;
background: rgba(255,255,255,0.35);
}
.dot.ok { background: rgba(0,255,180,0.75); }
.dot.bad { background: rgba(255,70,70,0.75); }
.small { font-size: 12px; opacity: 0.75; }
.footer {
display: flex;
gap: 10px;
flex-wrap: wrap;
margin-top: 10px;
}
</style>
</head>
<body>
<div class="wrap">
<div class="card">
<h1>Robot Face Control</h1>
<div class="toggle">
<span class="pill"><span id="connDot" class="dot"></span><span id="connTxt">offline</span></span>
<div class="small" id="stateTxt"></div>
</div>
</div>
<div class="card">
<h2>Emotion</h2>
<div class="grid">
<button data-emotion="neutral" class="primary">neutral</button>
<button data-emotion="happy">happy</button>
<button data-emotion="sad">sad</button>
<button data-emotion="angry">angry</button>
<button data-emotion="surprised">surprised</button>
<button data-emotion="sleepy">sleepy</button>
</div>
<div class="row">
<label for="intensity">Intensität</label>
<div class="value" id="intensityVal">0.70</div>
</div>
<input id="intensity" type="range" min="0" max="1" step="0.01" value="0.70" />
<div class="footer">
<button id="blinkBtn">Blinzeln</button>
<button id="wanderBtn" class="primary">Blick: wander</button>
</div>
</div>
<div class="card">
<h2>Blick (fix)</h2>
<div class="row">
<label for="lookX">X (links ↔ rechts)</label>
<div class="value" id="lookXVal">0.00</div>
</div>
<input id="lookX" type="range" min="-1" max="1" step="0.01" value="0" />
<div class="row">
<label for="lookY">Y (oben ↕ unten)</label>
<div class="value" id="lookYVal">0.00</div>
</div>
<input id="lookY" type="range" min="-1" max="1" step="0.01" value="0" />
<div class="footer">
<button id="applyLookBtn">Blick anwenden</button>
<button id="centerLookBtn">Zentrieren</button>
</div>
</div>
<div class="card">
<h2>Sprechen</h2>
<div class="footer">
<button id="speakBtn">Speak (700ms)</button>
<button id="talkToggleBtn" class="primary">Talk: OFF</button>
</div>
<div class="row">
<label for="talkRate">Rate (Hz)</label>
<div class="value" id="talkRateVal">3.20</div>
</div>
<input id="talkRate" type="range" min="0.5" max="10" step="0.1" value="3.2" />
<div class="row">
<label for="talkAmount">Mund-Öffnung</label>
<div class="value" id="talkAmountVal">0.90</div>
</div>
<input id="talkAmount" type="range" min="0" max="1" step="0.01" value="0.9" />
<div class="row">
<label for="talkJitter">Jitter</label>
<div class="value" id="talkJitterVal">0.25</div>
</div>
<input id="talkJitter" type="range" min="0" max="1" step="0.01" value="0.25" />
</div>
<div class="card small">
Tipp: URL am Handy öffnen: <b>/control/</b> (z. B. http://raspy/control/)
</div>
</div>
<script>
const $ = (id) => document.getElementById(id);
const connDot = $("connDot");
const connTxt = $("connTxt");
const stateTxt = $("stateTxt");
const intensity = $("intensity");
const intensityVal = $("intensityVal");
const lookX = $("lookX"), lookXVal = $("lookXVal");
const lookY = $("lookY"), lookYVal = $("lookYVal");
const talkToggleBtn = $("talkToggleBtn");
const talkRate = $("talkRate"), talkRateVal = $("talkRateVal");
const talkAmount = $("talkAmount"), talkAmountVal = $("talkAmountVal");
const talkJitter = $("talkJitter"), talkJitterVal = $("talkJitterVal");
let talkEnabled = false;
let wander = true;
let lastState = null;
function fmt(n, d=2){ return Number(n).toFixed(d); }
async function postState(patch) {
const res = await fetch("/api/state", {
method: "POST",
headers: {"Content-Type":"application/json"},
body: JSON.stringify(patch),
});
if (!res.ok) throw new Error("POST failed: " + res.status);
return res.json();
}
function setConn(ok) {
connDot.classList.toggle("ok", ok);
connDot.classList.toggle("bad", !ok);
connTxt.textContent = ok ? "online" : "offline";
}
function updateStateText(s) {
if (!s) { stateTxt.textContent = ""; return; }
const e = s.emotion ?? "?";
const i = s.intensity ?? "?";
const t = s.talk?.enabled ? "talk" : "silent";
const lk = (s.look === null || s.look === undefined) ? "wander" : `look(${fmt(s.look.x)},${fmt(s.look.y)})`;
stateTxt.textContent = `${e} | intensity ${fmt(i)} | ${t} | ${lk}`;
}
// Emotion buttons
document.querySelectorAll("button[data-emotion]").forEach(btn => {
btn.addEventListener("click", async () => {
try {
await postState({ emotion: btn.dataset.emotion });
} catch(e) { console.error(e); }
});
});
// Intensity slider
intensity.addEventListener("input", () => intensityVal.textContent = fmt(intensity.value));
intensity.addEventListener("change", async () => {
try { await postState({ intensity: Number(intensity.value) }); } catch(e){ console.error(e); }
});
// Blink + Wander toggle
$("blinkBtn").addEventListener("click", async () => {
try { await postState({ blink: true }); } catch(e){ console.error(e); }
});
$("wanderBtn").addEventListener("click", async (ev) => {
wander = !wander;
ev.target.textContent = "Blick: " + (wander ? "wander" : "fix");
ev.target.classList.toggle("primary", wander);
try {
await postState({ look: wander ? null : { x: Number(lookX.value), y: Number(lookY.value) } });
} catch(e){ console.error(e); }
});
// Look sliders
function updateLookLabels(){
lookXVal.textContent = fmt(lookX.value);
lookYVal.textContent = fmt(lookY.value);
}
lookX.addEventListener("input", updateLookLabels);
lookY.addEventListener("input", updateLookLabels);
updateLookLabels();
$("applyLookBtn").addEventListener("click", async () => {
try {
wander = false;
$("wanderBtn").textContent = "Blick: fix";
$("wanderBtn").classList.remove("primary");
await postState({ look: { x: Number(lookX.value), y: Number(lookY.value) } });
} catch(e){ console.error(e); }
});
$("centerLookBtn").addEventListener("click", async () => {
lookX.value = 0; lookY.value = 0; updateLookLabels();
try {
wander = false;
$("wanderBtn").textContent = "Blick: fix";
$("wanderBtn").classList.remove("primary");
await postState({ look: { x: 0, y: 0 } });
} catch(e){ console.error(e); }
});
// Speak (one-shot)
$("speakBtn").addEventListener("click", async () => {
try {
await postState({ mouth: { open: true, amount: Number(talkAmount.value), duration_ms: 700 } });
} catch(e){ console.error(e); }
});
// Talk controls
function updateTalkLabels(){
talkRateVal.textContent = fmt(talkRate.value);
talkAmountVal.textContent = fmt(talkAmount.value);
talkJitterVal.textContent = fmt(talkJitter.value);
}
talkRate.addEventListener("input", updateTalkLabels);
talkAmount.addEventListener("input", updateTalkLabels);
talkJitter.addEventListener("input", updateTalkLabels);
updateTalkLabels();
async function pushTalk() {
try {
await postState({
talk: {
enabled: talkEnabled,
rate_hz: Number(talkRate.value),
amount: Number(talkAmount.value),
jitter: Number(talkJitter.value),
}
});
} catch(e){ console.error(e); }
}
talkToggleBtn.addEventListener("click", async () => {
talkEnabled = !talkEnabled;
talkToggleBtn.textContent = "Talk: " + (talkEnabled ? "ON" : "OFF");
talkToggleBtn.classList.toggle("primary", !talkEnabled); // OFF = primary (wie vorher)
await pushTalk();
});
[talkRate, talkAmount, talkJitter].forEach(el => {
el.addEventListener("change", async () => {
if (talkEnabled) await pushTalk();
});
});
// Live state via SSE (optional, aber nice)
function connectSSE() {
try {
const es = new EventSource("/events");
es.addEventListener("state", (e) => {
setConn(true);
try {
lastState = JSON.parse(e.data);
updateStateText(lastState);
// sync some UI hints
if (typeof lastState?.intensity === "number") {
intensity.value = lastState.intensity;
intensityVal.textContent = fmt(intensity.value);
}
if (lastState?.look === null) {
wander = true;
$("wanderBtn").textContent = "Blick: wander";
$("wanderBtn").classList.add("primary");
} else if (lastState?.look) {
wander = false;
$("wanderBtn").textContent = "Blick: fix";
$("wanderBtn").classList.remove("primary");
lookX.value = lastState.look.x ?? 0;
lookY.value = lastState.look.y ?? 0;
updateLookLabels();
}
if (lastState?.talk) {
talkEnabled = !!lastState.talk.enabled;
talkToggleBtn.textContent = "Talk: " + (talkEnabled ? "ON" : "OFF");
talkToggleBtn.classList.toggle("primary", !talkEnabled);
if (typeof lastState.talk.rate_hz === "number") talkRate.value = lastState.talk.rate_hz;
if (typeof lastState.talk.amount === "number") talkAmount.value = lastState.talk.amount;
if (typeof lastState.talk.jitter === "number") talkJitter.value = lastState.talk.jitter;
updateTalkLabels();
}
} catch {}
});
es.onerror = () => { setConn(false); es.close(); setTimeout(connectSSE, 1200); };
} catch {
setConn(false);
}
}
connectSSE();
// Initial ping
fetch("/api/state").then(r => r.json()).then(j => {
setConn(true);
lastState = j.state;
updateStateText(lastState);
}).catch(() => setConn(false));
</script>
</body>
</html>

View File

@ -205,9 +205,14 @@ body.emotion-happy {
--omouth: 0;
--mouth-line-y: 58%;
--mouth-line-h: 12px;
--mouth-line-opacity: 0;
}
body.emotion-happy .mouth-shape { }
body.emotion-happy .mouth-shape.frown { } /* no-op */
body.emotion-happy .mouth-shape::before {
top: -20%; /* war 38% -> kleiner = weiter nach oben */
height: 62%; /* etwas größer, damit der Bogen schön wirkt */
}
body.emotion-sad {
--glow: rgba(120, 180, 255, 0.32);
@ -216,6 +221,7 @@ body.emotion-sad {
--omouth: 0;
--mouth-line-y: 42%;
--mouth-line-h: 12px;
--mouth-line-opacity: 0;
}
body.emotion-sad .mouth-shape { }
body.emotion-sad .mouth-shape.frown { } /* no-op */
@ -256,6 +262,25 @@ body.emotion-sleepy .eye {
max-height: 90px;
}
/* Smooth transition for everything */
* { box-sizing: border-box; }
:root{
--intensity: 0.7; /* 0..1 */
--mouth-open: 0; /* 0..1 */
}
/* Glow stärker je nach Intensität */
.eye, .mouth {
box-shadow: 0 0 calc(26px + 30px * var(--intensity)) var(--glow);
}
/* Mund-Linie “öffnet”: wird dicker und etwas tiefer */
.mouth-shape::after {
height: calc(var(--mouth-line-h) + 26px * var(--mouth-open));
top: calc(var(--mouth-line-y) + 6% * var(--mouth-open));
opacity: calc(var(--mouth-line-opacity) + 0.10 * var(--mouth-open));
}