additional new face stuff
This commit is contained in:
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@ -0,0 +1,77 @@
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:root{
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--panel:#0b1020cc;
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--text:#e8f0ff;
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--shadow: 0 12px 40px rgba(0,0,0,.55);
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--r: 18px;
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}
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html, body {
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height: 100%;
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margin: 0;
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background: #000;
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}
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.stage {
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position: fixed;
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inset: 0;
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display: grid;
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place-items: center;
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background: #000;
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touch-action: manipulation;
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user-select: none;
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}
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.face {
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width: 100vw;
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height: 100vh;
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display: block;
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}
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/* Touch-only overlay with two links */
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.overlay{
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position: fixed;
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left: max(12px, env(safe-area-inset-left));
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right: max(12px, env(safe-area-inset-right));
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bottom: max(12px, env(safe-area-inset-bottom));
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display:flex;
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gap:10px;
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justify-content:flex-start;
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align-items:center;
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background: var(--panel);
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border: 1px solid rgba(255,255,255,.10);
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border-radius: var(--r);
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padding: 10px 12px;
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box-shadow: var(--shadow);
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backdrop-filter: blur(10px);
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-webkit-backdrop-filter: blur(10px);
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opacity:0;
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transform: translateY(10px);
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pointer-events:none;
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transition: opacity .18s ease, transform .18s ease;
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}
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.overlay.show{
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opacity:1;
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transform: translateY(0);
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pointer-events:auto;
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}
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a.btn{
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appearance:none;
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border: 1px solid rgba(255,255,255,.14);
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background: rgba(255,255,255,.06);
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color: var(--text);
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border-radius: 14px;
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padding: 10px 12px;
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font-size: 14px;
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text-decoration:none;
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line-height:1;
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display:inline-flex;
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align-items:center;
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gap:8px;
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}
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a.btn:active{ transform: translateY(1px); }
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@ -1,19 +1,389 @@
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(function connectSSE(){
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// Black fullscreen + cyan sticker-style face, plus touch-only 2 links.
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// State via SSE /events from face_server (nginx proxies /events -> :8001/events)
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//
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// Payload example:
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// {"emotion":"angry","intensity":0.9,"look":{"x":0.9,"y":0.0},"speaking":true}
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(() => {
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const OVERLAY_TIMEOUT_MS = 3500;
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const clamp = (n,a,b) => Math.max(a, Math.min(b, n));
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const clamp01 = (v) => {
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const n = Number(v);
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if (Number.isNaN(n)) return 0;
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return clamp(n, 0, 1);
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};
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const EMOTIONS = new Set(["neutral","happy","sad","angry","sleepy","surprised","excited"]);
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const state = {
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emotion: "neutral",
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intensity: 0.85,
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look: { x: 0, y: 0 },
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lookLock: false,
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speaking: false,
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eyesMoving: true,
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};
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// DOM
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const stage = document.getElementById("stage");
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const overlay = document.getElementById("overlay");
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const controlLink = document.getElementById("controlLink");
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const emotionLabel = document.getElementById("emotionLabel");
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const eyeL = document.getElementById("eyeL");
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const eyeR = document.getElementById("eyeR");
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const eyesGroup = document.getElementById("eyesGroup");
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const mouth = document.getElementById("mouth");
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const topbarLit = document.getElementById("topbarLit");
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const faceGroup = document.getElementById("faceGroup");
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// Touch overlay show
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let overlayTimer = null;
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function showOverlay() {
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overlay.classList.add("show");
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clearTimeout(overlayTimer);
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overlayTimer = setTimeout(() => overlay.classList.remove("show"), OVERLAY_TIMEOUT_MS);
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}
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stage.addEventListener("pointerdown", () => showOverlay(), { passive: true });
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// Layout tuned to your reference composition
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const BASE = {
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L: { x: 360, y: 300 },
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R: { x: 640, y: 300 },
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eyeW: 170,
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eyeH: 180,
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lookMaxPx: 28,
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mouthCx: 500,
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mouthY: 415,
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};
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function updateControlLink() {
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emotionLabel.textContent = state.emotion;
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controlLink.href = `/control?current=${encodeURIComponent(state.emotion)}`;
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}
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function applyIntensity(intensity) {
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state.intensity = clamp01(intensity);
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// bar brightness
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topbarLit.setAttribute("opacity", String(0.35 + state.intensity * 0.65));
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// stronger glow at high intensity
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faceGroup.setAttribute("filter", state.intensity > 0.8 ? "url(#glowStrong)" : "url(#glow)");
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}
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function setStroke(el, width) {
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el.setAttribute("fill", "none");
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el.setAttribute("stroke", `rgba(120,255,235,${0.86 + 0.14 * state.intensity})`);
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el.setAttribute("stroke-width", String(width));
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el.setAttribute("stroke-linecap", "round");
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el.setAttribute("stroke-linejoin", "round");
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}
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// ---- Eye shapes (icon-like) ----
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function eyeOval(cx, cy, w, h) {
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const rx = w * 0.30;
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const ry = h * 0.22;
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return `M ${cx - rx},${cy}
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C ${cx - rx},${cy - ry} ${cx - rx*0.35},${cy - ry} ${cx},${cy - ry}
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C ${cx + rx*0.35},${cy - ry} ${cx + rx},${cy - ry} ${cx + rx},${cy}
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C ${cx + rx},${cy + ry} ${cx + rx*0.35},${cy + ry} ${cx},${cy + ry}
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C ${cx - rx*0.35},${cy + ry} ${cx - rx},${cy + ry} ${cx - rx},${cy}`;
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}
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function eyeRound(cx, cy, r) {
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return `M ${cx - r},${cy}
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C ${cx - r},${cy - r} ${cx - r*0.2},${cy - r} ${cx},${cy - r}
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C ${cx + r*0.2},${cy - r} ${cx + r},${cy - r} ${cx + r},${cy}
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C ${cx + r},${cy + r} ${cx + r*0.2},${cy + r} ${cx},${cy + r}
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C ${cx - r*0.2},${cy + r} ${cx - r},${cy + r} ${cx - r},${cy}`;
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}
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function eyeSleepLine(cx, cy, w) {
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const half = w * 0.20;
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return `M ${cx - half},${cy} L ${cx + half},${cy}`;
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}
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function eyeHappyArc(cx, cy, w) {
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const half = w * 0.20;
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const lift = 22;
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return `M ${cx - half},${cy} Q ${cx},${cy + lift} ${cx + half},${cy}`;
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}
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function eyeAngrySlashL(cx, cy) { return `M ${cx - 60},${cy - 18} L ${cx + 26},${cy + 26}`; }
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function eyeAngrySlashR(cx, cy) { return `M ${cx + 60},${cy - 18} L ${cx - 26},${cy + 26}`; }
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function eyeSadSmall(cx, cy, w) {
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const rx = w * 0.16;
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const ry = 18;
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const y = cy + 8;
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return `M ${cx - rx},${y}
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C ${cx - rx},${y - ry} ${cx - rx*0.35},${y - ry} ${cx},${y - ry}
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C ${cx + rx*0.35},${y - ry} ${cx + rx},${y - ry} ${cx + rx},${y}
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C ${cx + rx},${y + ry} ${cx + rx*0.35},${y + ry} ${cx},${y + ry}
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C ${cx - rx*0.35},${y + ry} ${cx - rx},${y + ry} ${cx - rx},${y}`;
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}
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// ---- Mouth shapes (sticker-like) ----
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function mouthDot(cx, y) {
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setStroke(mouth, 24); // thick capsule-dot
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const half = 14;
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return `M ${cx - half},${y} L ${cx + half},${y}`;
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}
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function mouthLine(cx, y, w=170) {
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setStroke(mouth, 18);
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const half = w/2;
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return `M ${cx - half},${y} L ${cx + half},${y}`;
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}
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function mouthSmile(cx, y, w=190) {
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setStroke(mouth, 18);
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const half = w/2;
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return `M ${cx - half},${y} Q ${cx},${y + 70} ${cx + half},${y}`;
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}
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function mouthGrin(cx, y) {
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setStroke(mouth, 18);
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const w = 220;
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const half = w/2;
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return `M ${cx - half},${y}
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Q ${cx - half*0.15},${y + 70} ${cx},${y + 70}
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Q ${cx + half*0.15},${y + 70} ${cx + half},${y}`;
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}
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function mouthFrown(cx, y, w=190) {
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setStroke(mouth, 18);
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const half = w/2;
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return `M ${cx - half},${y + 50} Q ${cx},${y - 25} ${cx + half},${y + 50}`;
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}
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function mouthO(cx, y) {
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setStroke(mouth, 18);
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const r = 38;
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return eyeRound(cx, y + 10, r);
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}
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function mouthShout(cx, y) {
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// filled open mouth with neon outline
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mouth.setAttribute("stroke", `rgba(120,255,235,${0.90 + 0.10 * state.intensity})`);
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mouth.setAttribute("stroke-width", "18");
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mouth.setAttribute("stroke-linecap", "round");
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mouth.setAttribute("stroke-linejoin", "round");
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mouth.setAttribute("fill", "rgba(0,0,0,0.38)");
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const wTop = 90, wBot = 150, h = 78;
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const x1 = cx - wTop/2, x2 = cx + wTop/2;
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const x3 = cx + wBot/2, x4 = cx - wBot/2;
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const y1 = y - 10, y2 = y + h;
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return `M ${x1},${y1} L ${x2},${y1} L ${x3},${y2} L ${x4},${y2} Z`;
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}
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// speaking animation overlays ANY mouth shape
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let speakTimer = null;
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function startSpeaking() {
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stopSpeaking();
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let open = false;
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const base = state.emotion === "excited" ? 85 : (state.emotion === "sleepy" ? 170 : 115);
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speakTimer = setInterval(() => {
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if (!state.speaking) return;
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open = !open;
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const amp = 0.10 + 0.18 * state.intensity;
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const sy = 1 + amp * (open ? 1 : -0.35);
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const ty = open ? 5 : 0;
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mouth.setAttribute("transform", `translate(0,${ty}) scale(1,${sy})`);
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}, base);
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}
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function stopSpeaking() {
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if (speakTimer) clearInterval(speakTimer);
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speakTimer = null;
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mouth.setAttribute("transform", "");
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}
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// blink by temporarily switching to sleepy lines
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let blinkTimer = null;
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let blinking = false;
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function render() {
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// look -> subtle move of the whole eyesGroup (keeps sticker look)
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const lookX = clamp(state.look.x, -1, 1);
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const lookY = clamp(state.look.y, -1, 1);
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const iconLocked = (state.emotion === "angry" || state.emotion === "happy" || state.emotion === "sleepy");
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const lookScale = iconLocked ? 0.20 : 1.0;
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const dx = lookX * BASE.lookMaxPx * lookScale;
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const dy = lookY * BASE.lookMaxPx * lookScale;
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eyesGroup.setAttribute("transform", `translate(${dx},${dy})`);
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// eyes styling
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setStroke(eyeL, state.emotion === "excited" ? 22 : 20);
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setStroke(eyeR, state.emotion === "excited" ? 22 : 20);
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const emo = state.emotion;
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const useBlink = blinking && emo !== "sleepy";
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if (useBlink) {
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eyeL.setAttribute("d", eyeSleepLine(BASE.L.x, BASE.L.y + 10, BASE.eyeW));
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eyeR.setAttribute("d", eyeSleepLine(BASE.R.x, BASE.R.y + 10, BASE.eyeW));
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} else {
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switch (emo) {
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case "happy":
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eyeL.setAttribute("d", eyeHappyArc(BASE.L.x, BASE.L.y, BASE.eyeW));
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eyeR.setAttribute("d", eyeHappyArc(BASE.R.x, BASE.R.y, BASE.eyeW));
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break;
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case "angry":
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eyeL.setAttribute("d", eyeAngrySlashL(BASE.L.x, BASE.L.y));
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eyeR.setAttribute("d", eyeAngrySlashR(BASE.R.x, BASE.R.y));
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break;
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case "sleepy":
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eyeL.setAttribute("d", eyeSleepLine(BASE.L.x, BASE.L.y + 10, BASE.eyeW));
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eyeR.setAttribute("d", eyeSleepLine(BASE.R.x, BASE.R.y + 10, BASE.eyeW));
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break;
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case "surprised":
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eyeL.setAttribute("d", eyeRound(BASE.L.x, BASE.L.y, 40));
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eyeR.setAttribute("d", eyeRound(BASE.R.x, BASE.R.y, 40));
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break;
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case "excited":
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eyeL.setAttribute("d", eyeRound(BASE.L.x, BASE.L.y - 6, 46));
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eyeR.setAttribute("d", eyeRound(BASE.R.x, BASE.R.y - 6, 46));
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break;
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case "sad":
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eyeL.setAttribute("d", eyeSadSmall(BASE.L.x, BASE.L.y, BASE.eyeW));
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eyeR.setAttribute("d", eyeSadSmall(BASE.R.x, BASE.R.y, BASE.eyeW));
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break;
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default:
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eyeL.setAttribute("d", eyeOval(BASE.L.x, BASE.L.y, BASE.eyeW, BASE.eyeH));
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eyeR.setAttribute("d", eyeOval(BASE.R.x, BASE.R.y, BASE.eyeW, BASE.eyeH));
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}
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}
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// mouth mapping
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switch (emo) {
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case "neutral":
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mouth.setAttribute("d", mouthDot(BASE.mouthCx, BASE.mouthY + 20));
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break;
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case "happy":
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mouth.setAttribute("d", state.intensity > 0.75 ? mouthGrin(BASE.mouthCx, BASE.mouthY) : mouthSmile(BASE.mouthCx, BASE.mouthY, 190));
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break;
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case "excited":
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mouth.setAttribute("d", mouthGrin(BASE.mouthCx, BASE.mouthY - 6));
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break;
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case "sad":
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mouth.setAttribute("d", mouthFrown(BASE.mouthCx, BASE.mouthY - 6, 190));
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break;
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case "angry":
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mouth.setAttribute("d", mouthShout(BASE.mouthCx, BASE.mouthY - 12));
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break;
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case "sleepy":
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mouth.setAttribute("d", mouthLine(BASE.mouthCx, BASE.mouthY + 26, 170));
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break;
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case "surprised":
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mouth.setAttribute("d", mouthO(BASE.mouthCx, BASE.mouthY - 6));
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break;
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default:
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mouth.setAttribute("d", mouthLine(BASE.mouthCx, BASE.mouthY + 20, 170));
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}
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// top bar color hint
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if (emo === "angry") topbarLit.setAttribute("stroke", "rgba(255,107,107,0.95)");
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else if (emo === "sad" || emo === "sleepy") topbarLit.setAttribute("stroke", "rgba(120,200,255,0.95)");
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else topbarLit.setAttribute("stroke", "rgba(120,255,235,0.95)");
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updateControlLink();
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}
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function scheduleBlink() {
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clearTimeout(blinkTimer);
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const base = state.emotion === "sleepy" ? 5200 : (state.emotion === "excited" ? 2000 : 2800);
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blinkTimer = setTimeout(() => {
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blinking = true;
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render();
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setTimeout(() => {
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blinking = false;
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render();
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scheduleBlink();
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}, 140);
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}, base + Math.random() * 2200);
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}
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let driftTimer = null;
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function scheduleDrift() {
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clearTimeout(driftTimer);
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if (state.lookLock) return;
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if (!state.eyesMoving) return;
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const iconLocked = (state.emotion === "angry" || state.emotion === "happy" || state.emotion === "sleepy");
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if (iconLocked) return;
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state.look = {
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x: (Math.random() * 2 - 1) * 0.5,
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y: (Math.random() * 2 - 1) * 0.35,
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};
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render();
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driftTimer = setTimeout(scheduleDrift, 900 + Math.random() * 900);
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}
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// Public API
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window.applyFaceState = (payload) => {
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if (!payload || typeof payload !== "object") return;
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if (payload.intensity !== undefined) applyIntensity(payload.intensity);
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if (typeof payload.emotion === "string") state.emotion = EMOTIONS.has(payload.emotion) ? payload.emotion : "neutral";
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if (payload.look && typeof payload.look === "object") {
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state.look = {
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x: clamp(Number(payload.look.x ?? 0), -1, 1),
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y: clamp(Number(payload.look.y ?? 0), -1, 1),
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};
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state.lookLock = true;
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} else {
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state.lookLock = false;
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}
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if (typeof payload.speaking === "boolean") state.speaking = payload.speaking;
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if (typeof payload.eyesMoving === "boolean") state.eyesMoving = payload.eyesMoving;
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render();
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scheduleBlink();
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if (!state.lookLock && state.eyesMoving) scheduleDrift();
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if (state.speaking) startSpeaking(); else stopSpeaking();
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};
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// SSE /events
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(function connectSSE(){
|
||||
let es;
|
||||
function open() {
|
||||
es = new EventSource("/events");
|
||||
es.onopen = () => window.setConnected(true);
|
||||
|
||||
// server recommended: event: state
|
||||
es.addEventListener("state", (ev) => {
|
||||
try { window.applyFaceState(JSON.parse(ev.data)); } catch (_) {}
|
||||
});
|
||||
|
||||
// fallback for plain data:
|
||||
es.onmessage = (ev) => {
|
||||
try { window.applyFaceState(JSON.parse(ev.data)); } catch (_) {}
|
||||
};
|
||||
|
||||
es.onerror = () => {
|
||||
window.setConnected(false);
|
||||
try { es.close(); } catch (_) {}
|
||||
setTimeout(open, 1200);
|
||||
};
|
||||
}
|
||||
open();
|
||||
})();
|
||||
|
||||
// Init default
|
||||
applyIntensity(state.intensity);
|
||||
updateControlLink();
|
||||
render();
|
||||
scheduleBlink();
|
||||
scheduleDrift();
|
||||
})();
|
||||
|
||||
|
|
|
|||
|
|
@ -3,112 +3,90 @@
|
|||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width,initial-scale=1,viewport-fit=cover" />
|
||||
<title>Helva Face Display</title>
|
||||
<link rel="stylesheet" href="/static/style.css" />
|
||||
<title>Face</title>
|
||||
<link rel="stylesheet" href="/face.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="stage" id="stage">
|
||||
<div class="hint">Tippe, um Drive & Control zu sehen</div>
|
||||
|
||||
<div class="wrap">
|
||||
<!-- ONLY the screen / display -->
|
||||
<svg id="faceSvg" class="screen" viewBox="0 0 800 460" role="img" aria-label="Robot face display">
|
||||
<div class="stage" id="stage" aria-label="robot face">
|
||||
<svg class="face" viewBox="0 0 1000 600" role="img" aria-label="face">
|
||||
<defs>
|
||||
<!-- screen glass gradient -->
|
||||
<linearGradient id="glass" x1="0" x2="1" y1="0" y2="1">
|
||||
<stop offset="0" stop-color="#0b0f1a" />
|
||||
<stop offset="1" stop-color="#03050a" />
|
||||
</linearGradient>
|
||||
|
||||
<!-- glossy highlight -->
|
||||
<linearGradient id="gloss" x1="0" x2="1">
|
||||
<stop offset="0" stop-color="rgba(255,255,255,0.18)" />
|
||||
<stop offset="1" stop-color="rgba(255,255,255,0.00)" />
|
||||
</linearGradient>
|
||||
|
||||
<!-- neon glow -->
|
||||
<filter id="neonGlow" x="-50%" y="-50%" width="200%" height="200%">
|
||||
<feGaussianBlur stdDeviation="6" result="b"/>
|
||||
<filter id="glow" x="-60%" y="-60%" width="220%" height="220%">
|
||||
<feGaussianBlur stdDeviation="7" result="b"/>
|
||||
<feMerge>
|
||||
<feMergeNode in="b"/>
|
||||
<feMergeNode in="SourceGraphic"/>
|
||||
</feMerge>
|
||||
</filter>
|
||||
|
||||
<!-- stronger glow (intensity) -->
|
||||
<filter id="neonGlowStrong" x="-80%" y="-80%" width="260%" height="260%">
|
||||
<feGaussianBlur stdDeviation="10" result="b2"/>
|
||||
<filter id="glowStrong" x="-90%" y="-90%" width="280%" height="280%">
|
||||
<feGaussianBlur stdDeviation="12" result="b2"/>
|
||||
<feMerge>
|
||||
<feMergeNode in="b2"/>
|
||||
<feMergeNode in="SourceGraphic"/>
|
||||
</feMerge>
|
||||
</filter>
|
||||
<linearGradient id="shine" x1="0" x2="1">
|
||||
<stop offset="0" stop-color="rgba(255,255,255,0.22)"/>
|
||||
<stop offset="1" stop-color="rgba(255,255,255,0.00)"/>
|
||||
</linearGradient>
|
||||
</defs>
|
||||
|
||||
<!-- outer screen frame -->
|
||||
<rect x="35" y="35" width="730" height="390" rx="70"
|
||||
fill="#05070c" stroke="rgba(255,255,255,0.10)" stroke-width="6"/>
|
||||
<!-- subtle gloss sweep (like your sticker reference) -->
|
||||
<path
|
||||
d="M120,140 C260,90 520,90 820,150
|
||||
C760,220 520,240 300,220
|
||||
C200,210 140,185 120,140Z"
|
||||
fill="url(#shine)" opacity="0.35"
|
||||
/>
|
||||
|
||||
<!-- inner glass -->
|
||||
<rect x="75" y="75" width="650" height="310" rx="52"
|
||||
fill="url(#glass)" stroke="rgba(255,255,255,0.06)" stroke-width="4"/>
|
||||
|
||||
<!-- big gloss sweep (like the sticker example) -->
|
||||
<path d="M115,110 C220,85 420,85 620,125
|
||||
C590,160 430,180 250,165
|
||||
C170,158 125,142 115,110Z"
|
||||
fill="url(#gloss)" opacity="0.55"/>
|
||||
|
||||
<!-- top light bar -->
|
||||
<g id="topbar">
|
||||
<rect x="260" y="92" width="280" height="34" rx="17"
|
||||
fill="rgba(120,255,235,0.20)"/>
|
||||
<rect id="topbarLit" x="275" y="98" width="250" height="22" rx="11"
|
||||
fill="rgba(120,255,235,0.95)" filter="url(#neonGlow)"/>
|
||||
<!-- top neon bar -->
|
||||
<g id="topbar" filter="url(#glow)">
|
||||
<path
|
||||
d="M340,120
|
||||
Q500,70 660,120
|
||||
Q680,130 670,150
|
||||
Q650,190 500,190
|
||||
Q350,190 330,150
|
||||
Q320,130 340,120Z"
|
||||
fill="none"
|
||||
stroke="rgba(120,255,235,0.55)"
|
||||
stroke-width="18"
|
||||
stroke-linecap="round"
|
||||
stroke-linejoin="round"
|
||||
/>
|
||||
<path id="topbarLit"
|
||||
d="M360,128
|
||||
Q500,90 640,128
|
||||
Q655,136 648,148
|
||||
Q630,176 500,176
|
||||
Q370,176 352,148
|
||||
Q345,136 360,128Z"
|
||||
fill="none"
|
||||
stroke="rgba(120,255,235,0.95)"
|
||||
stroke-width="14"
|
||||
stroke-linecap="round"
|
||||
stroke-linejoin="round"
|
||||
opacity="0.85"
|
||||
/>
|
||||
</g>
|
||||
|
||||
<!-- FACE LAYER (cyan line art) -->
|
||||
<g id="face" filter="url(#neonGlow)">
|
||||
<!-- eyes container (we move this for look.x/y) -->
|
||||
<!-- face line art -->
|
||||
<g id="faceGroup" filter="url(#glow)">
|
||||
<g id="eyesGroup">
|
||||
<!-- Left eye -->
|
||||
<path id="eyeL" d="" />
|
||||
<!-- Right eye -->
|
||||
<path id="eyeR" d="" />
|
||||
</g>
|
||||
|
||||
<!-- mouth -->
|
||||
<path id="mouth" d="" />
|
||||
</g>
|
||||
|
||||
<!-- subtle sparkle dots (optional, like the ref image) -->
|
||||
<g id="sparkles" opacity="0.45" filter="url(#neonGlow)">
|
||||
<circle cx="150" cy="210" r="3" fill="rgba(120,255,235,0.9)"/>
|
||||
<circle cx="165" cy="240" r="2" fill="rgba(120,255,235,0.8)"/>
|
||||
<circle cx="650" cy="215" r="3" fill="rgba(120,255,235,0.9)"/>
|
||||
<circle cx="635" cy="245" r="2" fill="rgba(120,255,235,0.8)"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
||||
<!-- Touch-only overlay -->
|
||||
<div class="overlay" id="overlay">
|
||||
<div class="left">
|
||||
<!-- Touch-only overlay (ONLY TWO LINKS) -->
|
||||
<div class="overlay" id="overlay" aria-hidden="true">
|
||||
<a class="btn" href="/drive">🚗 Drive</a>
|
||||
<a class="btn" href="/control" id="controlLink">🎛️ Control: <span id="emotionLabel">neutral</span></a>
|
||||
<span class="pill">
|
||||
<span class="dot on" id="dotConn"></span>
|
||||
<span id="pillText">ready</span>
|
||||
</span>
|
||||
</div>
|
||||
<div class="right">
|
||||
<button class="btn" id="btnSpeak" type="button">🗣️ Sprechen: <strong id="speakState">aus</strong></button>
|
||||
<button class="btn" id="btnEyes" type="button">👀 Augen: <strong id="eyesState">an</strong></button>
|
||||
</div>
|
||||
</div>
|
||||
<a class="btn" id="controlLink" href="/control">🎛️ Control: <span id="emotionLabel">neutral</span></a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="/static/face.js"></script>
|
||||
<script src="/face.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
|
|
|
|||
|
|
@ -1,139 +0,0 @@
|
|||
:root{
|
||||
--bg:#000;
|
||||
--panel:#0b1020cc;
|
||||
--text:#e8f0ff;
|
||||
--muted:#a8b6d8;
|
||||
--accent:#7cffc9;
|
||||
--accent2:#7cb7ff;
|
||||
--danger:#ff6b6b;
|
||||
--shadow: 0 12px 40px rgba(0,0,0,.55);
|
||||
--r: 18px;
|
||||
}
|
||||
|
||||
html,body{
|
||||
height:100%;
|
||||
margin:0;
|
||||
background:var(--bg);
|
||||
color:var(--text);
|
||||
font-family:system-ui, -apple-system, Segoe UI, Roboto, Helvetica, Arial;
|
||||
}
|
||||
|
||||
.stage{
|
||||
position:fixed; inset:0;
|
||||
display:grid; place-items:center;
|
||||
overflow:hidden;
|
||||
touch-action:manipulation;
|
||||
user-select:none;
|
||||
background:#000;
|
||||
}
|
||||
|
||||
.hint{
|
||||
position:fixed;
|
||||
top: max(10px, env(safe-area-inset-top));
|
||||
left: 0;
|
||||
right: 0;
|
||||
text-align:center;
|
||||
opacity:.55;
|
||||
font-size:12px;
|
||||
color:var(--muted);
|
||||
pointer-events:none;
|
||||
}
|
||||
|
||||
.displayWrap{
|
||||
width:min(96vw, 720px);
|
||||
aspect-ratio: 520 / 360;
|
||||
position:relative;
|
||||
display:grid; place-items:center;
|
||||
}
|
||||
|
||||
.display{
|
||||
width:100%;
|
||||
height:100%;
|
||||
display:block;
|
||||
filter: drop-shadow(0 18px 40px rgba(0,0,0,.70));
|
||||
}
|
||||
|
||||
/* Touch overlay */
|
||||
.overlay{
|
||||
position:absolute;
|
||||
left: max(12px, env(safe-area-inset-left));
|
||||
right: max(12px, env(safe-area-inset-right));
|
||||
bottom: max(12px, env(safe-area-inset-bottom));
|
||||
display:flex;
|
||||
gap:10px;
|
||||
align-items:center;
|
||||
justify-content:space-between;
|
||||
background:var(--panel);
|
||||
border:1px solid rgba(255,255,255,.10);
|
||||
border-radius: var(--r);
|
||||
padding:10px 12px;
|
||||
box-shadow: var(--shadow);
|
||||
backdrop-filter: blur(10px);
|
||||
-webkit-backdrop-filter: blur(10px);
|
||||
opacity:0;
|
||||
transform: translateY(10px);
|
||||
pointer-events:none;
|
||||
transition: opacity .18s ease, transform .18s ease;
|
||||
}
|
||||
|
||||
.overlay.show{
|
||||
opacity:1;
|
||||
transform: translateY(0);
|
||||
pointer-events:auto;
|
||||
}
|
||||
|
||||
.overlay .left,
|
||||
.overlay .right{
|
||||
display:flex;
|
||||
gap:10px;
|
||||
align-items:center;
|
||||
flex-wrap:wrap;
|
||||
}
|
||||
|
||||
a.btn, button.btn{
|
||||
appearance:none;
|
||||
border:1px solid rgba(255,255,255,.14);
|
||||
background: rgba(255,255,255,.06);
|
||||
color:var(--text);
|
||||
border-radius: 14px;
|
||||
padding:10px 12px;
|
||||
font-size:14px;
|
||||
text-decoration:none;
|
||||
line-height:1;
|
||||
display:inline-flex;
|
||||
align-items:center;
|
||||
gap:8px;
|
||||
cursor:pointer;
|
||||
}
|
||||
|
||||
a.btn:active, button.btn:active{ transform: translateY(1px); }
|
||||
|
||||
.pill{
|
||||
font-size:12px;
|
||||
color:var(--muted);
|
||||
padding:8px 10px;
|
||||
border-radius:999px;
|
||||
border:1px solid rgba(255,255,255,.12);
|
||||
background: rgba(255,255,255,.04);
|
||||
display:inline-flex;
|
||||
align-items:center;
|
||||
gap:8px;
|
||||
}
|
||||
|
||||
.dot{
|
||||
width:9px;
|
||||
height:9px;
|
||||
border-radius:99px;
|
||||
background: var(--accent2);
|
||||
box-shadow: 0 0 0 3px rgba(124,183,255,.15);
|
||||
}
|
||||
.dot.on{
|
||||
background: var(--accent);
|
||||
box-shadow: 0 0 0 3px rgba(124,255,201,.15);
|
||||
}
|
||||
.dot.off{
|
||||
background: var(--danger);
|
||||
box-shadow: 0 0 0 3px rgba(255,107,107,.12);
|
||||
}
|
||||
|
||||
|
||||
Loading…
Reference in New Issue